Select Committee on Culture, Media and Sport Minutes of Evidence


Memorandum submitted by Ingenious Media Group Plc

  This submission is respectfully presented by Ingenious Media plc ("Ingenious" or the "Group") specifically in response to the inquiry into new media and the creative industries (the "Inquiry") announced by the Select Committee on Culture, Media and Sport (the "Committee") on 16 November 2005.

  Our submission comprises this narrative and an appendix. Our comments track the paragraph headings set out in the Committee's press release. The Appendix provides a background to Ingenious, describing our activities in the creative industries and the perspective from which our comments are made.

SUMMARY

1.  The media sector

    —  important for UK, representing one twelfth of economy;

    —  growing at 8% per year;

    —  attractive to investors as offers higher returns than other sectors;

    —  UK leading centre of creative excellence;

    —  secure investment flows essential to growing domestic industry;

    —  media is global business—UK has opportunity to take significant share.

2.  Impact of new technology

    —  creates greater choice and access to content;

    —  content key element at heart of new technology;

    —  driving sector structural change and reorganisation;

    —  new revenue streams created;

    —  existing funding sources from content declining;

    —  new funding models required;

    —  UK market opened up to competition from overseas content.

3.  Impact of piracy

    —  threat to growth and sustainability of the sector;

    —  investors will move to other sectors or countries;

    —  Government needs to support international copyright protection and enforcement.

4.  Need to regulate new media platforms

    —  regulatory changes impact flow of investment;

    —  changes in rights owning in TV sector encouraged new investment;

    —  changes to advertising funded programming may be helpful;

    —  need to preserve market equality between regulated and unregulated platforms.

5.  Balance of consumer and creators rights regarding BBC Creative Archive

    —  tension between consumers and producers of demanded content drives pricing;

    —  BBC public access initiative—must not be allowed to undermine rights protection;

    —  clear distinction must be maintained between commercial rights and public domain.

6.  Other matters for the Committee to consider

    —  need to attract more investment into the sector to build robust creative economy;

    —  need to encourage creative management to obtain better financial and business skills;

    —  consider whether extension of quotas to other sub sectors workable;

    —  consider all factors which may further encourage investment—tax, levies, grants.

7.  Conclusions

    —  opportunity for UK to be world player with strong commercial creative companies;

    —  investment essential, but impacted by new technology and regulatory changes;

    —  need for creative companies to professionalise;

    —  threats from piracy and other growing creative economies;

    —  international rights protection essential.

8.  Ingenious Media plc

    —  leading UK media investment company;

    —  one of UK's fastest growing company by profit and turnover;

    —  introduced £3 billion of new capital to the sector since 1998;

    —  working with cream of British talent across the sector, including film, TV, music, theatre, computer games, live events;

    —  speaks as investor in the sector.

1.  Introduction

  The media industry is important to the UK, representing one twelfth of the economy. Our country is internationally recognised as being a centre of excellence for creative enterprise, generating significant overseas revenues and raising the cultural identity of Britain. Harry Potter, The Beatles, Elton John, Pop Idol, Who Wants to be a Millionaire are just some examples of British creativity that have achieved global success. And it is important to emphasise that media is a global industry and that British creative companies and talent have the potential to generate substantial overseas income from the exploitation of their rights internationally. The European entertainment sector is growing by 8% per year, faster than the European economy overall and British companies have the potential to take a significant share of this growth. 19 Entertainment (a company invested in by Ingenious) devised the Pop Idol show which has been and remains hugely popular with audiences around the world. The US version, American Idol, airs on the Fox network. Peter Chernin, CEO of Fox, stated recently that American Idol was the principal reason in the turn around in Fox's ratings, underlining both the power of successful content, but also how British creative companies can have influence even in the largest media market in the world.

  Pop Idol travelled across the world:


  1.1  Britain's reputation for creativity has been enhanced by the speed at which new technology has been adopted here—from digital television through uptake of broadband. Currently Britain has more broadband connections than any other European country, providing consumers with a new means of access to creative content— from both domestic and international sources. This has raised challenges and opportunities for the providers of content, as old delivery methods decay and existing commercial structures need amendment to cater for the new media landscape. Government and regulators are also faced with questions as to whether the changes taking place should stimulate more or less intervention and if so, how the balance between commercial and consumer interests is to be maintained.

  1.2  Ingenious makes this submission to the Committee from the viewpoint as an investor in the sector. We are concerned to understand any factor that may encourage or discourage successful investment in creative businesses—whether those factors be the impact of new delivery technology, the enforcement of copyright legislation or the impact of regulatory changes.

  1.3  We strongly believe that Britain has the opportunity to maintain and grow world class creative companies. To achieve this, consistent investment is needed in the sector, primarily from private and public markets. We believe changes in technology are generating a real opportunity for content producers in particular to emerge from their traditional fragmented, lifestyle existence to successful international businesses.

  1.4  Technological change and new investment alone will not ensure this opportunity is taken. British creative businesses need to professionalise, transforming themselves from producers to rights owners, exploiting all of the new revenue channels that are developing. The management of these companies need to acquire financial and business skills in line with both their counterparts in overseas markets, (for example the United States) and in more established industry sectors.

  1.5  Government and regulators also need to ensure that this opportunity is not lost, either by allowing copyright protection to reduce or imposing or removing regulation which unbalances the operation of proper market forces within the sector. Government also has a role in encouraging entrepreneurship and business education for media managers in partnership with the private sector.

2.  What is the impact upon creative industries of recent and future developments in digital convergence and media technology?

  New technology is dramatically changing the way in which content is consumed and paid for. It is creating structural change in the media sector, as existing players attempt to transform themselves away from reliance on old delivery systems to embrace new technologies, new entrants emerge as significant forces in the market and new content consumption patterns develop. Consumers are taking advantage of the flexibility new delivery offers—enabling viewing at any time or on demand, editing content to exclude advertising or storing content for viewing at a future time ("time-shifting").

2.1  Content is King

  At the heart of all this lies content. Content is the fuel that powers the media engine. It is consumer demand for better access to compelling content, through enhanced technology, which is forcing established media conglomerates to adapt themselves in order to maintain their market shares of consumer spending. At the same time new companies are entering the market as providers of delivery technology (such as broadband) or devices that can play content via such delivery (laptop, mobile phones, iPods), competing with the incumbent distributors and platforms for the best content, be it music, television, games or film, to attract consumers to spend their money utilising their systems. This has made content the key ingredient—providing opportunities for creators of quality content to leverage off this increased demand. In this sense, "content is king" and creative industry, the developers and producers of consumer demanded content, are positioned to make significant gains from the changing media environment. This is an opportunity for Britain because production companies here have strong creative abilities.

  2.2  Content can have a long tail, appealing to new generations of consumers, for example the continual international appeal of music by the Beatles or the tale of Peter Pan, but delivery technology can commoditise, reducing in price as mass consumer uptake occurs.

  New technology is increasing the importance and value of quality content.

2.3  New technology integral to the history of the media sector

  Creative industry has traditionally benefited from new technology, generating greater access and choice for consumers of content, whether it is William Caxton's printing press or 3G mobile handsets. It has also enhanced content itself. For example the creation of computer games has been intrinsically linked to new technology, which is continuing to develop through advanced games consoles such as Xbox 360 and on-line gaming, where gamers can play against other gamers located all around the world.

  2.4  For some industries, notably film and music, the invention and mass adoption of new delivery methods, from cassette and VHS to CD and DVD, has resulted in consumers repurchasing old content, driving growth in consumer spending on these formats. Satellite and cable delivery further enhanced content choice for consumers, led by Sky and generating a proliferation of TV channels all offering content, from general entertainment to niche. This has developed further with DTT (Freeview), encouraging further uptake of digital TV in British households.

  2.5  New delivery mechanisms also transform the ways revenue is generated—for example DVD, music downloads onto iPod or MP3 Players and mobile phone downloads, all have their own separate pricing models and methods. These revenues are slow to grow at first, complementing but not substituting revenues from existing carriers (for example old VHS tapes when DVD was introduced), but ultimately replacing them as each system obtains mass penetration in the consumer market.

  2.6  The emergence of digital delivery, primarily broadband and 3G mobile, is another cycle in this pattern of continual technological change for the industry. This cycle is however distinct because of the impact of the internet, enhanced by broadband. Through this medium, consumers have themselves actively driven change by utilising this technology to access content, for example music, by file sharing, thereby focusing attention on the ability of the internet to deliver content—but also the danger of mass digital piracy.

  2.7  Our view is that broadband delivery of content will ultimately remove consumer's requirement for hard carrier formats such as CD and DVD. Broadband uptake in the UK has been one of the fastest internationally. This uptake will continue to increase as the price of retail broadband continues to decline and will be complemented by consumers purchasing higher capacity delivery, as local loop unbundling allows ISPs to enhance connections beyond standard (500b) to ranges up to 8mb and beyond. These more powerful connections will enable consumers to enjoy higher speed connectivity to content, replicating the example of Korea, where higher capacity has driven mass on line games participation. Speeds of 1mb, which is now becoming commonplace, is sufficient to provide video capability over broadband.

  The chart below shows projected broadband uptake of European households to 2010:


  2.8  A result of these developments is that consumers can use their internet connections to access all forms of content—music, film, games and television—either through the use of their laptop and/or home computers or increasingly in the future, through entertainment centres that can play all content through broadband enabled delivery.

  2.9  These exciting developments raise challenges for commercial content businesses, Government and regulators alike. New trading arrangements are needed to cater for on-line content consumption, effective protection against digital piracy is required and regulators struggle with the ability of consumers to access all types of content from global, unregulated, sources.

2.10  Market reorganisation

  The speed at which new generation mobile and broadband delivery is being adopted by consumers is causing structural changes in the sector, as existing companies either merge to maintain market position, dispose of divisions representing obsolescent technology or acquire other companies that allow them to enter the new markets.

  This can be illustrated as a cycle:


  2.11  The newspapers are full of reports of transactions evidencing this restructuring—the merger of record companies Sony & BMG, Virgin mobile in acquisition talks with cable operator NTL, ITV acquiring Friends Reunited, Sky purchasing Easynet—all motivated by the fundamental shifts in technology taking place. Broadband penetration of households is growing at 20-35% per year, with 60,000 new subscribers every week, with this means of delivery forecast to replace DVD as the home entertainment system of choice for consumers. With 3G enabled handsets now growing in number, as consumers upgrade their handsets to new generation phones, demand for content delivered over this system is growing. BT, a telecoms company, has also entered the market, offering to provide broadband enabled Television services through its new set top box. BT is announcing on a regular basis that it has signed up new content and channels in an effort to lure consumers to take its new service.

  2.12  For the producers and owners of content therefore, new technology—new delivery systems and new devices enhance the potential for them to scale their businesses by enabling them to exploit rights over a wider number of consumer access points. System providers recognise the need to have demanded content that will drive consumers to choose their platform, so competition grows to acquire the best programming or creative content. 24 hours, a popular US show, was marketed by Sky to attract new subscribers to the Sky platform on the basis that 24 hours could only been seen on their platform—in other words, demanded, compelling content being used to obtain consumer uptake of a delivery technology.

2.13  Multiple exploitation opportunities

  As each new technology has arrived in the market place, the relevant business models of the creative industries has had to develop to recognise the new "rights windows" thereby created, to set the appropriate terms for exploitation and monetisation of content rights and to ensure that such rights are capable of protection from piracy or counterfeiting.

  Each new device or system introduced potentially creates a new window of rights exploitation for content creators. When only linear TV, analogue radio and CD was available, the producers of a show such as Pop Idol (owned by 19 Entertainment, a company in which Ingenious invested) would try to obtain deals with the respective broadcasters or distributors over these three outlets.

  But because technology has advanced, multiple devices were available to exploit the show—or aspects of it (music, clips, games), generating the opportunity to conclude multiple platform deals both here and internationally.

  2.14  Originally a talent show on ITV, Pop Idol was produced in multiple territories worldwide, including the hugely successful American Idol version on US TV, generating revenues from merchandising, computer games, mobile downloads and recording income from best selling artists discovered by the show such as Will Young.

  2.15  In the same way, a property like Harry Potter grew from its original exploitation as a bestselling book worldwide, to additional significant international exploitation as films, merchandising, computer games, entertaining children and adults alike across the world.

  2.16  Because of the power of compelling content, new technology is an opportunity to enhance exploitation of rights, but it does not necessarily mean that the content owner must own or control it.

  2.17  Mark Thompson, Director General of the BBC summed this up accurately when he said the BBC is contemplating:

    "a migration from an organisation you associate with TV and radio to an organisation which produces lots of content which we get out to people on lots of different platforms and devices. Ultimately the internet's going to be the most important medium we operate in and it's going to be an important way of delivering TV and radio. It already is ... The BBC's had an extraordinary ability to reinvent itself repeatedly. It's a time when it needs to change again." (The Observer, 8 January, 2006).

  2.18  However, in some cases the number of windows available for the exploitation of rights may ultimately decrease where particular devices or technologies concentrate consumption of content.

  2.19  In the film industry, the original model was for cinematic release, but new "windows" of exploitation started to multiply, including VHS (and subsequently DVD), pay television and free to air, in each case providing the content owner with differentiated opportunities to separately price the content for each window. Consumers wishing to see "first run" films would go to its cinema release—those less concerned about seeing the film first cycle might wait up to two years before the film aired on free to air TV, having completed its cycle through VHS/DVD and pay TV. But the impact of new technology has been to shorten the timing between different exploitation windows (so for example there is now a move to release films cinematically and in DVD format at the same time). In addition, the film industry may concentrate into two windows only—cinematic and video on demand over broadband, with all other windows disappearing, but so far the trends are difficult to read. In 2005 US box office was down 7%, but in Korea (a highly developed market regarding Broadband) box office was up 4%. Clearly, it is too early yet to draw conclusions on the sustainability of cinema release as a window.

2.20  New revenue streams—new funding methods

  2.21  So as new devices and delivery systems appear in the market, new revenue streams become available for content. Worldwide mobile content revenues alone are forecast to rise from $8 billion in 2004 to $35.3 billion in 2008 (source: Strategy Analytics) and broadband delivered TV content from £10 billion in 2005 to £15.8 billion in 2012 (source: Spectrum). Internet music sales exceeded $1 billion for the first time in 2005, accounting for 6% of world record sales. This was four times the figure for 2004 (source: IFPI).

  2.22  The dramatic forecast growth in revenues over broadband and 3G can be illustrated below, showing our illustrative estimate of the growth from 2004 as a base year:


  2.23  But it is not all good news for content producers, as they may not be currently positioned either to access the new consumer revenues (because they cannot get their content onto a mobile platform for example) or because they are reliant on funding from broadcasters or majors to make their content, and those companies themselves are being financially impacted by new technology.

  2.24  Traditionally the media sector has generated revenue from two principal sources—consumer spending and advertising. Consumer spending is now the most important component in global revenues:


  2.25  TV and radio broadcasters have derived their profits from the amount of advertising time they can sell in their programming, in turn utilising this to fund the production or acquisition of creative content. But the impact of new technology, both the internet and devices such as PVRs (personal video recorders), has had a dramatic effect on the ability of advertisers to reach audiences through these platforms. This is because viewers are either utilising PVRs to cut out or skip advertising or are consuming media content through non-traditional means such as the internet. In the last quarter of 2005, internet advertising was the largest constituent of ad spend, higher than TV and newspapers.

  2.26  This has resulted in the level of advertising spend on traditional platforms—newspapers, TV and radio, declining sharply. Consequently, these traditional funding sources of content have less money available to fund content producers. In addition, subscriber revenue from TV has now surpassed advertising revenue in Western Europe, again highlighting the importance of consumer spending.

  2.27  This gives a commercial imperative to creative businesses to innovate not just in their content, but in the manner in which they finance their production and monetise their rights. This requires new commercial and pricing structures to be evolved, as producers or content owners negotiate with companies who themselves are emerging as a direct result of technological advances—mobile phone operators, ISPs and IPTV (TV over broadband) operators. These structures will develop as consumer usage grows, primarily led by the method of delivery (3G or DSL), the player or device used (mobile, iPod, laptop, games console, TV) and the packaging of the content (download, stream, clip). Once again we believe that "archive" or catalogue content will be repurchased by consumers, through DSL delivered video on demand services, digital downloads of music, film or television programming, enabling consumers to store content on hard drives and to dispose of existing carriers such as CDs, DVDs and video recorders. However, this may not replicate the impact of CD or DVD, to the extent consumers uplink existing content on CD, DVD to new players such as MP3 or laptops.

  2.28  The emergence of these new revenues have prompted rights owners to seek a direct participation in consumer spend—for example revenue sharing arrangements between mobile phone operators and content providers, where the content owner receives a percentage of all fees generated by his content being downloaded. Consumers are paying for content through different means for example as charges on their phone bill or through credit card transactions on the internet and content owners need to devise appropriate systems for accessing or participating in this spend.

  2.29  On-line, interactive advertising is generating new funding and revenue, particularly in the games sector, by providing advertisers with a new, precise route to consumers, as well as generating new revenue for developers. On-line games are now being created within which advertisers can place real time advertising (for example in a racing game having interactive advertising screens around the virtual track). This enables the developer to monetise his potential ad inventory in the game, providing either additional production funding or profit on the game. At the same time, advertisers are attracted to this mode of advertising as the technology allows them to track how often their advertising is viewed, when and by whom, allowing them to tailor more effective campaigns for their brand clients.

  2.30  Nevertheless, it is also our opinion that in some areas of the creative industries, the impact of new digital technology will create a stronger need for independent sources of capital, as the major conglomerates (such as TV broadcasters) find that they are less able to fund production due to falling advertising. In addition, larger content producers may need to convert themselves from producers to rights owners, establishing direct consumer interfaces for the first time, moving away from traditional routes such as through a broadcaster or major record company. Revenues through this approach are unlikely to substitute those available through traditional exploitation on TV for some time, but will again emphasise the need for producers to either self finance content creation or access other sources, as the traditional "majors" decline in importance.

  2.31  New technology should also help creative companies reduce the costs of producing film, TV and music, although in games, the costs of production are escalating.

  2.32  All of these developments encourage investors to believe that there will be opportunities to make successful investments. However they are also concerned by the extent to which new technology is used by consumers to circumvent payment, depriving the producer of the ability for him and his investors to recoup the cost of producing such or of making a profit.

3.  What are the effects upon the various creative industries of unauthorised reproduction and dissemination of creative content, particularly using new technology; and what steps can or should be taken—using new technology, statutory protection or other means—to protect creators?

  3.1  Piracy and unauthorised reproduction has always been present in creative work, whether by the unauthorised copying of a book or the counterfeiting of CDs or DVDs through to today's file sharing on the web.

  3.2  We see this as a major threat to the stimulation of a robust creative economy, as it removes from creative businesses the ability to monetise and collect revenue from their content, discouraging investment and stifling opportunities for these companies to emerge as substantial businesses.

  3.3  The impact of piracy on the music industry has been well reported, as consumers used the internet to access music without paying, undermining investor confidence in the business as profits were impacted by lost sales to the record companies. In the US alone, CD album sales fell from $14 billion in 2000 to $11 billion in 2004, principally as a result of on-line piracy.

  3.4  This threat of digital piracy affects many of the sub-sectors of the industry that we look to invest in, primarily film, television, games and music. Illegal downloading of films is already growing. Out of 44 million European broadband subscribers it is estimated that 75% uses a peer to peer network each month, enabling illegal transfer and downloading of films. The British Video Association estimates that 50,000 people a week in the UK are downloading TV programming over broadband—and this number is growing.

  3.5  We do not comment on whether specific new legislation or regulation is required, but we emphasise that Government has an important role in ensuring that copyright protection is recognised and enforceable internationally and that legislation is kept updated to reflect technological advances.

  3.6  As importantly, Government has a role in encouraging positive consumer attitudes to copyright and the benefits this provides for our economy.

4.  What is the extent to which a regulatory environment should be applied to creative content accessed using non-traditional media platforms?

  4.1  We make no specific recommendations as to the regulation of content on new delivery platforms, but we recognise that this is presenting challenges both for Government and regulators, as well as investors and commercial enterprise. Our view as an investor is that the market should decide and regulation should only be introduced to rectify market failure.

  4.2  As we indicate above, new technologies are revolutionising the manner in which content is funded and paid for—as well as migrating consumers onto new delivery devices such as mobile and laptop. Regulation will need to keep up with these developments. The BBC license fee is already being extended, we understand, to catch TV broadcast over mobile, but there maybe difficulties in differentiating "viewers" on the internet if they are accessing programming on demand, in a similar way to the purchase of DVDs for example. In addition, funding incentive for films that may require a "theatrical release" could have to change if film concentrates to a VOD delivery only format.

  4.3  We would though like to note that regulation can have a significant impact on the availability of capital in the sector. The changes to rights ownership in the TV production industry as a result of the Communications Act is a good example.

  4.4  Prior to this legislation, independent production companies surrendered all rights in their programming to a commissioning broadcaster, normally in return for a production fee. This meant that these companies were wholly reliant on financing by the broadcaster and were not building any value, as the worldwide rights in successful shows were owned by, and were exploited by, the broadcaster.

  4.5  The ability of independents to retain international and second window rights has had a dramatic effect on encouraging private investment. This is both because the independents now can separately exploit these rights, but also because new technologies are providing additional opportunities for them to monetise this content (eg mobile phone clips, DVD, download over broadband). It has transformed these companies from producers to rights owners. Ultimately, some of these companies may become consumer facing, using broadband for example to create direct relationships with their viewers, by supplying programming directly under their own brands.

  4.6  Ingenious has been central to generating new investment into the independent sector and the creation of merged "super-Indies", which have taken advantage of the new rights regime to attract finance and scale their businesses. Ingenious advised Talkback in its sale to Pearson, Hat Trick in its financing by Kleinwort private equity and Shed Productions and RDF Media in their listing on the AIM market last year.

  4.7  These changes in rights ownership are driving increases in revenues for the independent sector, with revenues for the sector forecast to rise from £780 million in 2004 to £1.5 billion by 2014. But as importantly they encourage "British" production, both production that can have international appeal and commercial returns.

  4.8  Both the independent quota and the BBC's window of creative opportunity are benefiting the growth of the independent sector and give investors comfort as to the sustainability and scaleability of these businesses.

  4.9  Additionally, we strongly support the review of regulation of ad funding in programme making. As we note above, creative companies will need to access other sources of funding to fund their production and the market should be allowed to provide this. We believe that regulation should be relaxed in this area, subject to the presence of ad funding being properly disclosed to viewers.

  4.10  Finally we would note that regulation should not be allowed to generate uneven competition between existing technology and new technology, the debate regarding TV versus internet broadcast regulation being in point.

5.  Where should the balance lie between the rights of creators and the expectations of consumers in the context of the BBC's creative archive and other developments?

  5.1  We recognise that the BBC Creative Archive is an initiative by a public broadcaster to encourage innovation and creativity within the nation. However, this must not be taken as a benchmark or precedent for the exploitation of rights generally within the commercial sector and copyright must continue to be enforced.

  5.2  We also see that the new delivery technologies will encourage new creativity, as individuals create content to be made available on broadband or mobile. In some cases, this content is already generating revenue, for example mobile phone operators paying a small share of revenues for the most frequently downloaded public submissions on their public access area.

  5.3  We are concerned, however, that initiatives such as the Creative Archive, will encourage consumers to expect that content delivered on broadband should be for free.

  5.4  Ultimately, if we are to have a strong, commercial, creative industry, consumers cannot expect rights produced commercially to be available to them for free. Should this occur, our creative economy will be damaged, as investors will seek safer homes for their money than the media sector.

6.  Other matters we think the committee should take into account

  6.1  New technology is raising many challenges and opportunities for the commercial sector, investors, government, regulators and consumers.

  6.2  However, in addition to the questions raised above, we think serious consideration needs to be given to how investment into the sector is further encouraged and how professionalisation of creative management can be accelerated. In our view there is a need to increase the amount of investment available to support the growth of creative companies, as the traditional sources of investment capital, the major conglomerates, decline.

  6.3  As important is how Britain can maintain and grow its domestic creative economy, given that the reduction in barriers to entry, both through technology and regulation, are enabling overseas companies to access the UK consumer.

  6.4  We think that the market alone may not be sufficient to either safeguard our creative economy, or to create conditions that will attract more investment. We think there may be a case for examining whether quotas for other types of content should be considered—for example games, music and film, reflecting the example of the TV production sector, and whether these would stimulate the establishment of scaleable businesses in those sectors of the creative economy. This would not just influence investors, but may have cultural benefits.

  6.5  In addition, all factors which might impact upon or encourage more investment should be looked at, including the effect of tax, levies and grants. What is clear is that there remains a "gap" for early stage creative companies, ie those seeking to raise under £2 million of capital. Ingenious has addressed this through the launch of its VCTs for the music sector and also the launch of Ingenious Media Active Capital, which will concentrate predominantly on unlisted UK progressive media companies. However, for those companies just starting up, sometimes needing sub £1 million finance, access to this capital is very hard to come by. Without adequate "seed" capital, young media entrepreneurs will be held back from establishing their companies. Ingenious supports a discussion with Government and private finance to address this gap.

  6.6  Creative companies also need to help by obtaining better business and financial skills, to enable them to attract investment and compete in the global market place.

  6.7  We would be willing to work with the Committee to further explore these issues and potential recommendations or solutions.

7.  Conclusions

  7.1  The views of Ingenious are based upon the needs of investors. To the extent that de-regulation or the creation of public domain access for rights damages the marketability and valuation of rights overall, this will be substantially detrimental to the availability of development finance for creative companies.

  7.2  This ultimately will be damaging to the UK economy, because our creative industries have worldwide recognition and the ability to earn revenues globally from the rights generated. There is an opportunity to build our creative industries further by attracting capital into the sector based upon the growth in consumer spending on media, driven by new digital delivery of content.

  7.3  If however the value of rights is undermined by consumers being led to believe that all rights in content should be for free, then investors will leave the sector and identify safer sectors to invest in. We believe that protection of rights is technology neutral. It is irrelevant what delivery technology is utilised, rights must still be paid for.

  7.4  Unless this principle is maintained, and creative owners are able to monetise their content effectively and make a market for their products, our creative industries will suffer because:

    (a)  investors will be frightened away and will look for other sectors/countries to invest in;

    (b)  British creative talent will migrate to those locations or territories in which they will be paid for their works;

    (c)  Britain will cease to be an important world hub for creative excellence, resulting in a lowering of our cultural profile internationally;

    (d)  employment opportunities in a sector which is rapidly developing within our economy—as well as internationally—will decline; and

    (e)  tax revenues in the form of income and sales taxes generated off growing consumer spending on media will no longer be available to Government.


 
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