Select Committee on Culture, Media and Sport Minutes of Evidence


Annex B

OPPORTUNITIES AND CHALLENGES FOR THE CREATIVE INDUSTRIES

1.  NEW BUSINESS MODELS AND CONVERGING MEDIA PLATFORMS

  Technology enables content to be delivered in new ways to different devices to be consumed in a multiplicity of ways, and the Internet in particular has transformed the content industries. We need to fully exploit the exciting new opportunities technology is opening up to access content for learning, business and leisure. Nearly all of us have mobiles, over 50% of Internet connected homes are now broadband enabled, and 66% of households have digital TV—the highest national penetration in the world. The UK consumer's appetite for new services and devices shows no signs of abating and in the next few years the pace of change is likely to be even greater. This is resulting in a matching rapid evolution of business models and, at the same time, recognition that new and emerging business models must benefit everybody in the value chain. In this dialogue the technology providers are key participants, since they enable new and exciting methods of content distribution through a variety of electronic communications infrastructures and delivery platforms.

Convergence

  Digital convergence across the telecoms, IT, broadcasting, media, and content sectors offers the opportunity for companies and their customers to do things differently, reflecting the changing nature of the world in which we now live, where we can use mobiles to watch film, use the TV to play games, use the internet to make phone calls. Digital content and services (eg online music, online video, online games and online publishing) are the main beneficiaries of convergence, and face the greatest challenges. Convergence is driving an ever faster world where information and content are increasingly digitised, personalised and accessible "on demand" via multiple fixed and mobile platforms and devices.

  These sectors are the growth engines of the knowledge economy and convergence is now starting to have a real impact in the UK as ever more bandwidth becomes available, enabling UK industry to capitalise on the opportunities. As countries compete for leadership in the global knowledge economy, success will depend upon how quickly countries can leverage the opportunities for innovation, investment and economic growth presented by convergence. The UK's broadcasters, ISPs, mobile operators, content, software and electronics companies are all rising to the challenge and many organisations in the Creative Industries are responding by developing digital portfolios, which extend their brands across multiple platforms and technologies.

Broadband

  2005 was a watershed as we saw the acceleration of broadband with more compelling and engaging content and applications. Also, in June 2005 there were for the first time more broadband than dial up connections in the UK. The Creative Industries have a key role in supplying the stimulus for increased use of on-line services through demonstrating the value that content-rich applications can provide for consumers and businesses.

  Over 99% of the UK's population can now take advantage of broadband and next-generation broadband, ADSL2+, is now being rolled out with a promise of even greater speeds. Each time the networks press the broadband accelerator pedal, the content community responds with content ideas, which in turn encourages broadband adoption. The exciting reality of convergence is a virtuous circle. For example, 46% of broadband customers download music, film or video clips, compared with only 22% of dial-up users. Some industry commentators suggest a seismic shift is poised to happen in video content the way it did with music content.

Broadcasting

  The growth of digital television, digital radio and broadband platforms is giving consumers greater access to improved on-demand, interactive and multi-channel services. There are now more channels than ever before and very soon, consumers will be able to watch or listen to audiovisual content anytime, anywhere, and on all technical platforms (TV set, computer, mobile phone, personal digital assistant, etc). Moreover, switchover from analogue to digital broadcasting will deliver greater choice and new services for consumers that will bring substantial economic benefits. The cost benefit estimate for the UK economy published in February 2005 is £1.7 billion Net Present Value (NPV) for switchover by 2012. This will be achieved primarily by extending digital terrestrial services and bringing forward the release of spectrum for new/innovative uses, although any proceeds from sale of spectrum have not been included. Digital switchover will also help the UK continue as a world leader in broadcasting.

Changing value chains

  The combination of the freeing up of spectrum following digital TV switchover, the advancement of broadband and the Internet, convergence, High Definition Television (HDTV) and increasing consumer demand for content to be made available via all platforms will have a significant impact on the Creative Industries, broadcasters and mobile operators. It will also impact on a whole range of other industries: the systems design, mobile communications, optoelectronics/telecoms equipment, displays, software, chip, games and storage industries. The growth of online paid content via fixed and mobile platforms is now rapid. New technologies being developed to provide the tools for digital content creators and distributors will help to underpin this growth to its full potential.

  Convergence is creating both winners and losers, generating and destroying value. Deloitte predicts that worldwide convergence will lead to a massive USD1 trillion shift in valuations and revenues in the converging sectors by 2010. As such, it represents both a disruptive threat and a huge opportunity for companies who need to be increasingly bold in identifying new opportunities and devising more inventive ways to reach customers. Both large and small companies will be involved; SMEs including social enterprises are often more innovative and can move faster than larger companies.

Importance of the consumer

  The consumer's voice must be heard in the UK's fast converging market for telephony, broadband and television. Consumers want choice, flexibility and protection. They expect products and services to work together, seamlessly, and will have little patience in the future if industry does not tackle interoperability as an issue. The introduction of new technology has also increased the risk of consumers being deceived through means which are becoming more elaborate and intrusive than before and this has been recognised at European level (for example, the Unfair Commercial Practices Directive). A related issue of growing concern is identity theft. Action to protect consumers and increasing media literacy helps all socio-economic groups access and benefit from a growing range of content and services.

User-generated media

  Digital technologies empower creators and consumers alike as content and the intelligence in the network increasingly reside in the periphery in the hands and minds of individuals. This contributes hugely to the intellectual and social capital of our communities by unleashing the creativity of individuals to participate, share and contribute content on a proliferation of existing and new digital platforms. For instance, the BBC's "Creative Archive" enables viewers to access archived audiovisual material as an opportunity to be creative in new ways. In this more symmetrical world the user is more engaged, actively contributing to and interacting with services rather than simply passively consuming them. User-generated media such as blogs, podcasts and wikis are on the verge of mainstream adoption, promising an age of creativity. It is broadband and the corresponding peer-to-peer activity that is enabling this fundamental behavioural change in our society.

Reducing the digital divide

  The threat of convergence is the risk of a "digital divide" both within and between countries and massive inequalities in the distribution of access to communications and digital capacity. That is why community building initiatives involving partnerships between the private and public sectors, social enterprises and the cultural sector are important. Government and industry recognise the importance of digital inclusion and digital literacy campaigns. Also, jointly we need to spread the benefits of convergence across the whole UK—to urban and rural communities, to all socio-economic groups and to individuals, whatever an individual's level of digital sophistication.

2.  INTELLECTUAL PROPERTY—IMPACT ON CONTENT CREATORS OF NEW TECHNOLOGYNew technologies and changes in telecommunications, broadcasting and information technology services may have implications for copyright, intellectual property and moral rights. Some of these changes raise questions about notions of authorship and others about the role of arts and cultural institutions in the collection, exhibition and conservation of arts and cultural material created through new technologies. Innovation is accelerating, in particular access to content over different platforms.

Challenges

  Many consumers have regarded access to free content (especially music) as a stimulus to connect to broadband. Peer-to-peer file sharing networks have been a driver for many. If the UK is to exploit its creative strengths, a culture must be created where content producers' rights are understood, respected and enforced; otherwise there will be no scope for on-going investment in the content market. On the other hand, the Internet has opened up a new distribution network and enables new creators to share ideas and find an audience. The challenge is to harness consumers' passion for content and develop legitimate services that meet user demand and encourage further investment.

Legal framework

  The success of the Creative Industries relies on a robust Intellectual Property regime that rewards innovation, creativity and investment whilst meeting the legitimate expectations of consumers and citizens. It is therefore important that the Intellectual Property legal framework is up to date, and meets the needs of the digital age. The digital world poses unprecedented threats because it allows perfect copies to be made available to millions of others.

Digital rights management

  Digital Rights Management (DRM) is an umbrella term referring to any of several technical methods used to handle the description, layering, analysis, valuation, trading and monitoring of the rights held over a digital work. DRMs are essential to policing the appropriate use of digital content, as well as facilitating new and innovative ways of making creative products available to the consumers who want them, in the way they want them. They make possible the consumption of content in ways that would have been inconceivable just a few years ago and new solutions to allow digital media content to be legally moved across platforms will help unleash the full potential of broadband networks. It is important that DRM systems balance the rights of content providers and the legitimate expectations of consumers, and good communication is essential so that proportionate protection is accepted. DRM development is now a big business with a wide variety of effective systems available but end-to-end interoperability challenges of DRMs remain, something that needs resolving to enable full market take up.

Music industry

  In the utilisation of DRM, the music industry has been a litmus test, largely because they have been affected to such a great extent by online piracy, but also because, as a consequence, they have had to start looking hard at how they can turn the online world to their advantage. The old model of going into a shop and buying a CD off the shelf still commands a lot of the market, of course, but it is not where the future growth will come from. It is unlikely that online stores will simply replace the physical version, either, though the likes of iTunes show how effective they can be, particularly in exploiting the "long tail".

  There are already a whole mass of ways to offer music to consumers, from simple downloads to subscription models and legitimate peer to peer models, and enabling technologies such as DRM are being exploited to give consumers unprecedented choice. The music industry has recognised that business models need to evolve. Recent industry figures show that during the first half of 2005 digital sales tripled to $790 million, when at the same time physical sales of music declined by 1.9%. The number of legal download sites also tripled to 300, and there have been 180 million legal downloads, three times more than in 2004. This shows that, if consumers are given a legitimate and attractive alternative to pirated products, they will buy them. Offering consumers compelling new content in innovative ways, simple for the consumer to use and at a fair price, must be the way forward for all the Creative Industries.

Publishing sector

  The book publishing industry, in common with other sectors of the Creative Industries, faces tough challenges on preserving and exploiting copyright. Ensuring there is an effective and efficient copyright protection regime across the EU and internationally will remain a critical factor in determining the competitiveness of the publishing sector. The advent of Google Print, Google Library and other Internet related search and sales organisations is seen as a threat by many traditional book publishers as well as by authors, agents, librarians and retailers. The functionality of search engines means that it may be inevitable that the book industry follows the music industry into an illicit file transfer and download culture, and the industry questions whether and how Google and its peers are facilitating this, or working to prevent it. The publishing industry needs to consider whether new licenses and rights need to be put in place to enable Google and publishers to co-exist and to develop new business models.



 
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© Parliamentary copyright 2007
Prepared 16 May 2007