Select Committee on Culture, Media and Sport Minutes of Evidence


Memorandum submitted by You and Yours, BBC Radio 4

WHAT IS YOU AND YOURS

  You and Yours is BBC Radio 4's daily consumer affairs programme and has been on air for 35 years. Shari Vahl is a reporter for the programme and is based in Manchester.

YOU AND YOURS INTEREST IN QUIZ CHANNELS

  It started with one phone call in July 2005.

  A woman rang You and Yours to complain that she'd phoned a television quiz channel called The Great British Quiz, 16 times and never been able to get through to put her answer to a competition question, but each call had cost her 60 pence because she'd dialled a premium rate number, and she didn't think it was fair. At that time there were only six or seven channels available on satellite and cable but that has grown to about 15 and some are available on terrestrial television.

WHAT THE VIEWER SEES

  The quiz channels are glitzy sparkly entertainment with good looking presenters . Our listeners explained that a presenter stands in front of the camera next to a puzzle displayed on the screen. The puzzles vary in format and can be either very simple or extremely cryptic. The presenters encourage viewers to ring in on a premium rate line advertised at the bottom of the screen to put their answers in the hope of winning cash prizes. The prizes can also vary from 10s to thousands of pounds. The viewer often hears the sound effect of a phone ringing, and then the presenter is seen chatting to a viewer and asking for their answer to the puzzle. If a viewer is put through to the studio and gives the wrong answer, a graphic flashes up, usually accompanied by a sound effect for disappointment. If the answer is right, often bells whistles and cheering will be heard and flashing lights seen on the screen.

  More recently ladder games have become popular, where one question is asked, for example, eight words that might connect with the word "HEAD". Eg Head Master, Head ache, Head room. Each answer would have a different amount of prize money attached to it, the more difficult the answer the higher the prize money.

WHAT THE VIEWER KNOWS

  The cost of the call is displayed on the screen, say 75 pence, and callers are also told on the telephone line that each call will be charged at that rate whether or not they get through to the studio to put their answer on air.

WHAT THE VIEWER DOESN'T KNOW

  How much it will cost them to enter the competition. They know each call will cost 75 pence, but they don't know how many times they will have to call to get through.

WHAT MANY VIEWERS EXPERIENCED

  Many viewers complained of making multiple phone calls to the channels, without ever getting through. By getting through they meant, getting through to the studio to put their answer to the presenter. They complained that each time they rang, and were charged for the call, they would receive a recorded message along the lines of "welcome to xxxxx lets see if we can get you through to the studio . . ." there would be a pause, and sometimes a drumroll, and then "I'm sorry you haven't got through to the studio this time, please try again— you have been charged 75 pence for this call".

WHAT YOU AND YOURS DISCOVERED

  After broadcasting several items on the activities of Quiz Channels and the concerns of the viewers, one Radio 4 listener, contacted the programme stating he'd previously worked as a telephone, answerer for one channel, Big Game TV. This channel was available on satellite cable free to air and on Freeview.

  The telephonist agreed to be interviewed bye the programme to explain his concerns about the channel's method of operating. He told us how the telephone answering system worked. He explained while the viewers might think there was a bank of answers waiting to take viewers calls, in fact there was only one person ever answering calls for a programme. That person had a box in front of them with two lights, when a light flashed it meant a call was coming in. The telephonist would press the light and speak to the caller to take their answer then on the producer's advice the call would be put through to the studio, and the caller allowed to guess the puzzle.

  The single telephonist had a very short time, perhaps 3 seconds to take the call or the caller would be put back to the recorded message saying I'm sorry you haven't got through this time please try again. Clearly if only one call was being answered by a human being at a time and all the others were being diverted to a cash collecting recorded message; the chances of winning were very slim indeed.

BUT WHILE VERY SLIM, IT WAS STILL POSSIBLE UNTIL . . . . . . .

  The telephonist told us that often, he would be told by the programme producer to ignore all the incoming calls, not to press the light at all. He was to allow all calls to be diverted to the cash collecting recorded message, telling callers they hadn't got through and to try again. Each of those calls cost the viewer 75 pence. While the calls weren't being answered, the telephonist told us, the call volumes would mount up to 150-200 calls a minute . . . . each being charged, none getting, through, the players chances of winning were zero, but of course they didn't know that.  The telephonistwould sit reading a book for sometimes half an hour.

  Sometimes the telephonist told us, the puzzle on screen would be quite tricky and the callers would get the answer wrong' repeatedly, until the number of callers ringing in would dwindle. At this point, the producers would decide to give a clue, and the puzzle would become very easy indeed.

  The telephonist gave us an example. It was a ladder game. The word Black had to be followed by a 5 letter word . . .

BLACK

  All manner of guesses came through the telephonist and onto the studio, but no-one got it right.

  Then the producer decided to give a clue.

BLACK A R R—W

  And the presenter mimed shooting a bow and arrow into the sky.

  Suddenly the call numbers shot up, as viewers twigged to the answer . . . and at this point the telephonist told us, he was told not to answer the phone, so no caller had any chance of getting through to the studio to put an answer. The telephonist was told to go and get some food.

  Meanwhile, the presenter with no calls coming onto the screen urged viewers to call, leading them to believe they had a chance of winning, so continuing to dial (and pay) when in fact the chance was nil.

  The allegations made during You and Yours were corroborated by two other reliable but confidential sources.

  As a result of our programme, City of London Police Fraud Squad raided Big Game's offices in Grays Inn Road. Their inquiry is ongoing.

WHAT YOU AND YOURS ASKED

  You and Yours asked several channels how many callers get through on the first call, what the probability of getting through on the first call was, and how much the viewer would expect to have to pay before be able to put their. answer to the studio and therefore have a chance to win. We asked is this gambling because the viewer is effectively putting up a stake of 75 pence against the chance of getting through to the studio, for which no skill is required. These questions were never answered.

24 November 2006





 
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