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1063

 

House of Commons

 
 

Notices of Amendments

 

given on

 

Monday 1 November 2010

 

Consideration of Bill


 

Finance (No. 2) Bill, As Amended

 

Video game production

 

Mr David Hanson

 

Kerry McCarthy

 

Chris Leslie

 

NC1

 

To move the following Clause:—

 

‘Schedule 15 contains provision about tax relief for the production of video

 

games.’.

 

Mr David Hanson

 

Kerry McCarthy

 

Chris Leslie

 

NS1

 

To move the following Schedule:—

 

‘Video Game Production

 

1          

After section 1216 of CTA 2009, insert—

 

“Part 15A

 

Video Game Production

 

Chapter 1

 

Introduction

 

Introductory

 

1216A

    Overview of Part

 

(1)    

This Part is about video game production.


 
 

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Finance (N, continued

 
 

(2)    

Sections 1216B to 1216G contain definitions and other provisions

 

about interpretation that apply for the purposes of this Part. See, in

 

particular, section 1216C which explains how a company comes to be

 

treated as the video game production company in relation to a video

 

game.

 

(3)    

Chapter 2 is about the taxation of the activities of a video game

 

production company and includes—

 

(a)    

provision for the company’s activities in relation to its video

 

game to be treated as a separate trade, and

 

(b)    

provision about the calculation of the profits and losses of that

 

trade.

 

(4)    

Chapter 3 is about relief (called “video game tax relief”) which can be

 

given to a video game production company—

 

(a)    

by way of additional deductions to be made in calculating the

 

profits or losses of the company’s separate trade, or

 

(b)    

by way of a payment (a “video game tax credit”) to be made

 

on the company’s surrender of losses from that trade.

 

(5)    

Chapter 4 is about the relief which can be given for losses made by a

 

video game production company in its separate trade including

 

provision for certain such losses to be transferred to other separate

 

trades.

 

(6)    

Chapter 5 provides—

 

(a)    

for relief under Chapters 3 and 4 to be given on a provisional

 

basis, and

 

(b)    

for such relief to be withdrawn if it turns out that conditions

 

that must be met for such relief to be given are not actually

 

met.

 

Interpretation

 

1216B

                     “Video Game” etc

 

(1)    

This section applies for the purposes of this Part.

 

(2)    

“Video Game” includes a game played by electronically manipulating

 

images produced by a computer program on a display screen.

 

(3)    

A video game is completed when it is first in a form in which it can

 

reasonably be regarded as ready for copies of it to be distributed to the

 

general public.

 

1216C

    “Video game production company”

 

(1)    

For the purposes of this Part “video game production company” is to

 

be read in accordance with this section.

 

(2)    

There cannot be more than one video game production company in

 

relation to a video game.

 

(3)    

A company that (otherwise than in partnership)—

 

(a)    

is responsible—

 

(i)    

for design, programming and production of the video

 

game, and

 

(ii)    

for delivery of the completed video game,


 
 

Notices of Amendments: 1 November 2010                  

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Finance (N, continued

 
 

(b)    

is actively engaged in production planning and decision-

 

making during design and programming, and

 

(c)    

directly negotiates, contracts and pays for rights, goods and

 

services in relation to the video game,

 

    

is the video game production company in relation to the video game.

 

(4)    

If there is more than one company meeting the decription in subsection

 

(3), the company that is most directly engaged in the activities referred

 

to in that subsection is the video game production company in relation

 

to the video game.

 

(5)    

If there is no company meeting the description in subsection (3), there

 

is no video game production company in relation to the video game.

 

(6)    

A company may elect to be regarded as a company which does not

 

meet the description in subsection (3).

 

(7)    

The election—

 

(a)    

must be made by the company by being included in its

 

company tax return for an accounting period (and may be

 

included in the return originally made or by amendment), and

 

(b)    

may be withdrawn by the company only by amending its

 

company tax return for that accounting period.

 

(8)    

The election has effect in relation to video games which commence

 

design in that or any subsequent accounting period.

 

1216D

    “Video game-making activities” etc

 

(1)    

In this Part “video game-making activities”, in relation to a video

 

game, means the activities involved in design, programming and

 

production of the video game.

 

(2)    

The Treasury may make regulations to—

 

(a)    

amend subsection (1),

 

(b)    

provide that specified activities are or are not to be regarded

 

as video game-making activities or as video game-making

 

activities of a particular description, and

 

(c)    

provide that, in relation to a specified description of video

 

game, references to video game-making activities of a

 

particular description are to be read as references to such

 

activities as may be specified.

 

“Specified” means specified in the regulations.

 

1216E

    “Production expenditure”, “core expenditure” and “limited-budget  

 

            video game”

 

(1)    

In this Part, in relation to a video game—

 

“production expenditure” means expenditure on video game-making

 

activities in connection with the video game, and

 

“core expenditure” means the total costs that relate specifically to the

 

producing and developing of the video game up to the point of

 

commercial release.

 

(2)    

For the purposes of this Part a “limited-budget video game” is a video

 

game whose core expenditure is £3 million or less.

 

(3)    

In determining if a video game is a limited-budget video game, any

 

core expenditure that—


 
 

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Finance (N, continued

 
 

(a)    

is incurred by a person under or as a result of a transaction

 

entered into directly or indirectly between that person and a

 

connected person, and

 

(b)    

might have been expected to have been of a greater amount

 

(“the arm’s length amount”) if the transaction had been

 

between independent persons dealing at arm’s length, is

 

treated as having been of an amount equal to the arm’s length

 

amount.

 

1216F

    “UK expenditure” etc

 

(1)    

In this Part “UK expenditure”, in relation to a video game, means

 

expenditure on goods or services that are used or consumed in the

 

United Kingdom.

 

(2)    

Any apportionment of expenditure as between UK expenditure and

 

non-UK expenditure for the purposes of this Part is to be made on a

 

just and reasonable basis.

 

(3)    

The Treasury may by regulations amend subsection (1).

 

1216G

    “Company tax return”

 

In this Part “company tax return” has the same meaning as in Schedule

 

18 to FA 1998 (see paragraph 3(1)).

 

Chapter 2

 

Taxation of Activities of Video Game Production Company

 

Separate video game trade

 

1216H

    Activities of video game production company treated as a separate    

 

            trade

 

(1)    

This Chapter applies for corporation tax purposes to a company that is

 

the video game production company in relation to a video game.

 

(2)    

The company’s activities in relation to the video game are treated as a

 

trade separate from any other activities of the company (including any

 

activities in relation to any other video game).

 

(3)    

In this Chapter the separate trade is called “the separate video game

 

trade”.

 

(4)    

The company is treated as beginning to carry on the separate video

 

game trade—

 

(a)    

when design begins, or

 

(b)    

if earlier, when any income from the video game is received

 

by the company.

 

1216I

    Calculation of profits or losses of separate video game trade

 

(1)    

This section applies for the purpose of calculating the profits or losses

 

of the separate video game trade.

 

(2)    

For the first period of account the following are brought into

 

account—


 
 

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Finance (N, continued

 
 

(a)    

as a debit, the costs of the video game incurred (and

 

represented in work done) to date, and

 

(b)    

as a credit, the proportion of the estimated total income from

 

the video game treated as earned at the end of that period.

 

(3)    

For subsequent periods of account the following are brought into

 

account—

 

(a)    

as a debit, the difference between the amount of the costs of

 

the video game incurred (and represented in work done) to

 

date and the corresponding amount for the previous period,

 

and

 

(b)    

as a credit, the difference between the proportion of the

 

estimated total income from the video game treated as earned

 

at the end of that period and the corresponding amount for the

 

previous period.

 

(4)    

The proportion of the estimated total income treated as earned at the

 

end of a period of account is given by— C / T x I

 

where—

 

C is the total to date of costs incurred (and represented in work done),

 

T is the estimated total cost of the video game, and

 

I is the estimated total income from the video game.

 

Supplementary

 

1216J

    Income from the video game

 

(1)    

References in this Chapter to income from the video game are to any

 

receipts by the company in connection with the making or exploitation

 

of the video game.

 

(2)    

This includes—

 

(a)    

receipts from the sale of the video game or rights in it,

 

(b)    

royalties or other payments for use of the video game or

 

aspects of it (for example, characters or music),

 

(c)    

payments for rights to produce games or other merchandise,

 

and

 

(d)    

receipts by the company by way of a profit share agreement.

 

(3)    

Receipts that (apart from this subsection) would be regarded as of a

 

capital nature are treated as being of a revenue nature.

 

1216K

    Costs of the video game

 

(1)    

References in this Chapter to the costs of the video game are to

 

expenditure incurred by the company on—

 

(a)    

video game-making activities in connection with the video

 

game, or

 

(b)    

activities with a view to exploiting the video game.

 

(2)    

This is subject to any provision of the Corporation Tax Acts

 

prohibiting the making of a deduction, or restricting the extent to

 

which a deduction is allowed, in calculating the profits of a trade.

 

(3)    

Expenditure that (apart from this subsection) would be regarded as of

 

a capital nature only because it is incurred on the creation of an asset

 

(the video game) is treated as being of a revenue nature.


 
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