|
|
| |
| |
|
| | (2) | Sections 1216B to 1216G contain definitions and other provisions |
|
| | about interpretation that apply for the purposes of this Part. See, in |
|
| | particular, section 1216C which explains how a company comes to be |
|
| | treated as the video game production company in relation to a video |
|
| | |
| | (3) | Chapter 2 is about the taxation of the activities of a video game |
|
| | production company and includes— |
|
| | (a) | provision for the company’s activities in relation to its video |
|
| | game to be treated as a separate trade, and |
|
| | (b) | provision about the calculation of the profits and losses of that |
|
| | |
| | (4) | Chapter 3 is about relief (called “video game tax relief”) which can be |
|
| | given to a video game production company— |
|
| | (a) | by way of additional deductions to be made in calculating the |
|
| | profits or losses of the company’s separate trade, or |
|
| | (b) | by way of a payment (a “video game tax credit”) to be made |
|
| | on the company’s surrender of losses from that trade. |
|
| | (5) | Chapter 4 is about the relief which can be given for losses made by a |
|
| | video game production company in its separate trade including |
|
| | provision for certain such losses to be transferred to other separate |
|
| | |
| | |
| | (a) | for relief under Chapters 3 and 4 to be given on a provisional |
|
| | |
| | (b) | for such relief to be withdrawn if it turns out that conditions |
|
| | that must be met for such relief to be given are not actually |
|
| | |
| | |
| | |
| | (1) | This section applies for the purposes of this Part. |
|
| | (2) | “Video Game” includes a game played by electronically manipulating |
|
| | images produced by a computer program on a display screen. |
|
| | (3) | A video game is completed when it is first in a form in which it can |
|
| | reasonably be regarded as ready for copies of it to be distributed to the |
|
| | |
| | 1216C | “Video game production company” |
|
| | (1) | For the purposes of this Part “video game production company” is to |
|
| | be read in accordance with this section. |
|
| | (2) | There cannot be more than one video game production company in |
|
| | relation to a video game. |
|
| | (3) | A company that (otherwise than in partnership)— |
|
| | |
| | (i) | for design, programming and production of the video |
|
| | |
| | (ii) | for delivery of the completed video game, |
|
|
|
| |
| |
|
| | (b) | is actively engaged in production planning and decision- |
|
| | making during design and programming, and |
|
| | (c) | directly negotiates, contracts and pays for rights, goods and |
|
| | services in relation to the video game, |
|
| | | is the video game production company in relation to the video game. |
|
| | (4) | If there is more than one company meeting the decription in subsection |
|
| | (3), the company that is most directly engaged in the activities referred |
|
| | to in that subsection is the video game production company in relation |
|
| | |
| | (5) | If there is no company meeting the description in subsection (3), there |
|
| | is no video game production company in relation to the video game. |
|
| | (6) | A company may elect to be regarded as a company which does not |
|
| | meet the description in subsection (3). |
|
| | |
| | (a) | must be made by the company by being included in its |
|
| | company tax return for an accounting period (and may be |
|
| | included in the return originally made or by amendment), and |
|
| | (b) | may be withdrawn by the company only by amending its |
|
| | company tax return for that accounting period. |
|
| | (8) | The election has effect in relation to video games which commence |
|
| | design in that or any subsequent accounting period. |
|
| | 1216D | “Video game-making activities” etc |
|
| | (1) | In this Part “video game-making activities”, in relation to a video |
|
| | game, means the activities involved in design, programming and |
|
| | production of the video game. |
|
| | (2) | The Treasury may make regulations to— |
|
| | (a) | amend subsection (1), |
|
| | (b) | provide that specified activities are or are not to be regarded |
|
| | as video game-making activities or as video game-making |
|
| | activities of a particular description, and |
|
| | (c) | provide that, in relation to a specified description of video |
|
| | game, references to video game-making activities of a |
|
| | particular description are to be read as references to such |
|
| | activities as may be specified.
|
|
| | “Specified” means specified in the regulations. |
|
| | 1216E | “Production expenditure”, “core expenditure” and “limited-budget |
|
| | |
| | (1) | In this Part, in relation to a video game—
|
|
| | “production expenditure” means expenditure on video game-making |
|
| | activities in connection with the video game, and
|
|
| | “core expenditure” means the total costs that relate specifically to the |
|
| | producing and developing of the video game up to the point of |
|
| | |
| | (2) | For the purposes of this Part a “limited-budget video game” is a video |
|
| | game whose core expenditure is £3 million or less. |
|
| | (3) | In determining if a video game is a limited-budget video game, any |
|
| | |
|
|
| |
| |
|
| | (a) | is incurred by a person under or as a result of a transaction |
|
| | entered into directly or indirectly between that person and a |
|
| | |
| | (b) | might have been expected to have been of a greater amount |
|
| | (“the arm’s length amount”) if the transaction had been |
|
| | between independent persons dealing at arm’s length, is |
|
| | treated as having been of an amount equal to the arm’s length |
|
| | |
| | 1216F | “UK expenditure” etc |
|
| | (1) | In this Part “UK expenditure”, in relation to a video game, means |
|
| | expenditure on goods or services that are used or consumed in the |
|
| | |
| | (2) | Any apportionment of expenditure as between UK expenditure and |
|
| | non-UK expenditure for the purposes of this Part is to be made on a |
|
| | just and reasonable basis. |
|
| | (3) | The Treasury may by regulations amend subsection (1). |
|
| | 1216G | “Company tax return” |
|
| | In this Part “company tax return” has the same meaning as in Schedule |
|
| | 18 to FA 1998 (see paragraph 3(1)). |
|
| | |
| | Taxation of Activities of Video Game Production Company |
|
| | Separate video game trade |
|
| | 1216H | Activities of video game production company treated as a separate |
|
| | |
| | (1) | This Chapter applies for corporation tax purposes to a company that is |
|
| | the video game production company in relation to a video game. |
|
| | (2) | The company’s activities in relation to the video game are treated as a |
|
| | trade separate from any other activities of the company (including any |
|
| | activities in relation to any other video game). |
|
| | (3) | In this Chapter the separate trade is called “the separate video game |
|
| | |
| | (4) | The company is treated as beginning to carry on the separate video |
|
| | |
| | (a) | when design begins, or |
|
| | (b) | if earlier, when any income from the video game is received |
|
| | |
| | 1216I | Calculation of profits or losses of separate video game trade |
|
| | (1) | This section applies for the purpose of calculating the profits or losses |
|
| | of the separate video game trade. |
|
| | (2) | For the first period of account the following are brought into |
|
| | |
|
|
| |
| |
|
| | (a) | as a debit, the costs of the video game incurred (and |
|
| | represented in work done) to date, and |
|
| | (b) | as a credit, the proportion of the estimated total income from |
|
| | the video game treated as earned at the end of that period. |
|
| | (3) | For subsequent periods of account the following are brought into |
|
| | |
| | (a) | as a debit, the difference between the amount of the costs of |
|
| | the video game incurred (and represented in work done) to |
|
| | date and the corresponding amount for the previous period, |
|
| | |
| | (b) | as a credit, the difference between the proportion of the |
|
| | estimated total income from the video game treated as earned |
|
| | at the end of that period and the corresponding amount for the |
|
| | |
| | (4) | The proportion of the estimated total income treated as earned at the |
|
| | end of a period of account is given by— C / T x I
|
|
| | |
| | C is the total to date of costs incurred (and represented in work done),
|
|
| | T is the estimated total cost of the video game, and
|
|
| | I is the estimated total income from the video game. |
|
| | |
| | 1216J | Income from the video game |
|
| | (1) | References in this Chapter to income from the video game are to any |
|
| | receipts by the company in connection with the making or exploitation |
|
| | |
| | |
| | (a) | receipts from the sale of the video game or rights in it, |
|
| | (b) | royalties or other payments for use of the video game or |
|
| | aspects of it (for example, characters or music), |
|
| | (c) | payments for rights to produce games or other merchandise, |
|
| | |
| | (d) | receipts by the company by way of a profit share agreement. |
|
| | (3) | Receipts that (apart from this subsection) would be regarded as of a |
|
| | capital nature are treated as being of a revenue nature. |
|
| | 1216K | Costs of the video game |
|
| | (1) | References in this Chapter to the costs of the video game are to |
|
| | expenditure incurred by the company on— |
|
| | (a) | video game-making activities in connection with the video |
|
| | |
| | (b) | activities with a view to exploiting the video game. |
|
| | (2) | This is subject to any provision of the Corporation Tax Acts |
|
| | prohibiting the making of a deduction, or restricting the extent to |
|
| | which a deduction is allowed, in calculating the profits of a trade. |
|
| | (3) | Expenditure that (apart from this subsection) would be regarded as of |
|
| | a capital nature only because it is incurred on the creation of an asset |
|
| | (the video game) is treated as being of a revenue nature. |
|
|