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1083

 

House of Commons

 
 

Notices of Amendments

 

given on

 

Wednesday 3 November 2010

 

For other Amendment(s) see the following page(s) of Supplement to Votes:

 

1063-78 and 1079-80

 

Consideration of Bill


 

Finance (No. 2) Bill, As Amended

 

Mr David Hanson

 

Kerry McCarthy

 

Chris Leslie

 

NS2

 

To move the following Schedule:—

 

‘Video Game Production

 

1          

After section 1216 of CTA 2009, insert—

 

“Part 15A

 

Video Game Production

 

Chapter 1

 

Introduction

 

Introductory

 

1216A

    Overview of Part

 

(1)    

This Part is about video game production.

 

(2)    

Sections 1216B to 1216G contain definitions and other provisions

 

about interpretation that apply for the purposes of this Part. See, in

 

particular, section 1216C which explains how a company comes to be

 

treated as the video game production company in relation to a video

 

game.

 

(3)    

Chapter 2 is about the taxation of the activities of a video game

 

production company and includes—

 

(a)    

provision for the company’s activities in relation to its video

 

game to be treated as a separate trade, and


 
 

Notices of Amendments: 3 November 2010                  

1084

 

Finance (No. 2) Bill Continued

 
 

(b)    

provision about the calculation of the profits and losses of that

 

trade.

 

(4)    

Chapter 3 is about relief (called “video game tax relief”) which can be

 

given to a video game production company by way of additional

 

deductions to be made in calculating the profits or losses of the

 

company’s separate trade.

 

(5)    

Chapter 4 is about the relief which can be given for losses made by a

 

video game production company in its separate trade including

 

provision for certain such losses to be transferred to other separate

 

trades.

 

(6)    

Chapter 5 provides—

 

(a)    

for relief under Chapters 3 and 4 to be given on a provisional

 

basis, and

 

(b)    

for such relief to be withdrawn if it turns out that conditions

 

that must be met for such relief to be given are not actually

 

met.

 

Interpretation

 

1216B

                     “Video Game” etc

 

(1)    

This section applies for the purposes of this Part.

 

(2)    

“Video Game” includes a game played by electronically manipulating

 

images produced by a computer program on a display screen.

 

(3)    

A video game is completed when it is first in a form in which it can

 

reasonably be regarded as ready for copies of it to be distributed to the

 

general public.

 

1216C

    “Video game production company”

 

(1)    

For the purposes of this Part “video game production company” is to

 

be read in accordance with this section.

 

(2)    

There cannot be more than one video game production company in

 

relation to a video game.

 

(3)    

A company that (otherwise than in partnership)—

 

(a)    

is responsible—

 

(i)    

for design, programming and production of the video

 

game, and

 

(ii)    

for delivery of the completed video game,

 

(b)    

is actively engaged in production planning and decision-

 

making during design and programming, and

 

(c)    

directly negotiates, contracts and pays for rights, goods and

 

services in relation to the video game,

 

    

is the video game production company in relation to the video game.

 

(4)    

If there is more than one company meeting the description in

 

subsection (3), the company that is most directly engaged in the

 

activities referred to in that subsection is the video game production

 

company in relation to the video game.


 
 

Notices of Amendments: 3 November 2010                  

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Finance (No. 2) Bill Continued

 
 

(5)    

If there is no company meeting the description in subsection (3), there

 

is no video game production company in relation to the video game.

 

(6)    

A company may elect to be regarded as a company which does not

 

meet the description in subsection (3).

 

(7)    

The election—

 

(a)    

must be made by the company by being included in its

 

company tax return for an accounting period (and may be

 

included in the return originally made or by amendment), and

 

(b)    

may be withdrawn by the company only by amending its

 

company tax return for that accounting period.

 

(8)    

The election has effect in relation to video games which commence

 

design in that or any subsequent accounting period.

 

1216D

    “Video game-making activities” etc

 

(1)    

In this Part “video game-making activities”, in relation to a video

 

game, means the activities involved in design, programming and

 

production of the video game.

 

(2)    

The Treasury may make regulations to—

 

(a)    

amend subsection (1),

 

(b)    

provide that specified activities are or are not to be regarded

 

as video game-making activities or as video game-making

 

activities of a particular description, and

 

(c)    

provide that, in relation to a specified description of video

 

game, references to video game-making activities of a

 

particular description are to be read as references to such

 

activities as may be specified.

 

“Specified” means specified in the regulations.

 

1216E

    “Production expenditure”, “core expenditure” and “limited-budget  

 

            video game”

 

(1)    

In this Part, in relation to a video game—

 

“production expenditure” means expenditure on video game-making

 

activities in connection with the video game, and

 

“core expenditure” means the total costs that relate specifically to the

 

producing and developing of the video game up to the point of

 

commercial release.

 

(2)    

For the purposes of this Part a “limited-budget video game” is a video

 

game whose core expenditure is £3 million or less.

 

(3)    

In determining if a video game is a limited-budget video game, any

 

core expenditure that—

 

(a)    

is incurred by a person under or as a result of a transaction

 

entered into directly or indirectly between that person and a

 

connected person, and

 

(b)    

might have been expected to have been of a greater amount

 

(“the arm’s length amount”) if the transaction had been

 

between independent persons dealing at arm’s length, is

 

treated as having been of an amount equal to the arm’s length

 

amount.


 
 

Notices of Amendments: 3 November 2010                  

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Finance (No. 2) Bill Continued

 
 

1216F

    “UK expenditure” etc

 

(1)    

In this Part “UK expenditure”, in relation to a video game, means

 

expenditure on goods or services that are used or consumed in the

 

United Kingdom.

 

(2)    

Any apportionment of expenditure as between UK expenditure and

 

non-UK expenditure for the purposes of this Part is to be made on a

 

just and reasonable basis.

 

(3)    

The Treasury may by regulations amend subsection (1).

 

1216G

    “Company tax return”

 

In this Part “company tax return” has the same meaning as in Schedule

 

18 to FA 1998 (see paragraph 3(1)).

 

Chapter 2

 

Taxation of Activities of Video Game Production Company

 

Separate video game trade

 

1216H

    Activities of video game production company treated as a separate    

 

            trade

 

(1)    

This Chapter applies for corporation tax purposes to a company that is

 

the video game production company in relation to a video game.

 

(2)    

The company’s activities in relation to the video game are treated as a

 

trade separate from any other activities of the company (including any

 

activities in relation to any other video game).

 

(3)    

In this Chapter the separate trade is called “the separate video game

 

trade”.

 

(4)    

The company is treated as beginning to carry on the separate video

 

game trade—

 

(a)    

when design begins, or

 

(b)    

if earlier, when any income from the video game is received

 

by the company.

 

1216I

    Calculation of profits or losses of separate video game trade

 

(1)    

This section applies for the purpose of calculating the profits or losses

 

of the separate video game trade.

 

(2)    

For the first period of account the following are brought into

 

account—

 

(a)    

as a debit, the costs of the video game incurred (and

 

represented in work done) to date, and

 

(b)    

as a credit, the proportion of the estimated total income from

 

the video game treated as earned at the end of that period.

 

(3)    

For subsequent periods of account the following are brought into

 

account—

 

(a)    

as a debit, the difference between the amount of the costs of

 

the video game incurred (and represented in work done) to


 
 

Notices of Amendments: 3 November 2010                  

1087

 

Finance (No. 2) Bill Continued

 
 

date and the corresponding amount for the previous period,

 

and

 

(b)    

as a credit, the difference between the proportion of the

 

estimated total income from the video game treated as earned

 

at the end of that period and the corresponding amount for the

 

previous period.

 

(4)    

The proportion of the estimated total income treated as earned at the

 

end of a period of account is given by— C / T x I

 

where—

 

C is the total to date of costs incurred (and represented in work done),

 

T is the estimated total cost of the video game, and

 

I is the estimated total income from the video game.

 

Supplementary

 

1216J

    Income from the video game

 

(1)    

References in this Chapter to income from the video game are to any

 

receipts by the company in connection with the making or exploitation

 

of the video game.

 

(2)    

This includes—

 

(a)    

receipts from the sale of the video game or rights in it,

 

(b)    

royalties or other payments for use of the video game or

 

aspects of it (for example, characters or music),

 

(c)    

payments for rights to produce games or other merchandise,

 

and

 

(d)    

receipts by the company by way of a profit share agreement.

 

(3)    

Receipts that (apart from this subsection) would be regarded as of a

 

capital nature are treated as being of a revenue nature.

 

1216K

    Costs of the video game

 

(1)    

References in this Chapter to the costs of the video game are to

 

expenditure incurred by the company on—

 

(a)    

video game-making activities in connection with the video

 

game, or

 

(b)    

activities with a view to exploiting the video game.

 

(2)    

This is subject to any provision of the Corporation Tax Acts

 

prohibiting the making of a deduction, or restricting the extent to

 

which a deduction is allowed, in calculating the profits of a trade.

 

(3)    

Expenditure that (apart from this subsection) would be regarded as of

 

a capital nature only because it is incurred on the creation of an asset

 

(the video game) is treated as being of a revenue nature.

 

1216L

    When costs are taken to be incurred

 

(1)    

For the purposes of this Chapter costs are incurred when they are

 

represented in the state of completion of the work in progress.

 

(2)    

Accordingly—

 

(a)    

payments in advance of work to be done are ignored until the

 

work has been carried out, and


 
 

Notices of Amendments: 3 November 2010                  

1088

 

Finance (No. 2) Bill Continued

 
 

(b)    

deferred payments are recognised to the extent that the work

 

is represented in the state of completion.

 

(3)    

The costs incurred on the video game are taken to include an amount

 

that has not been paid only if it is the subject of an unconditional

 

obligation to pay.

 

(4)    

If an obligation is linked to income being earned from the video game,

 

no amount is to be brought into account in respect of the costs of the

 

obligation unless an appropriate amount of income is or has been

 

brought into account.

 

1216M

    Pre-trading expenditure

 

(1)    

This section applies if, before the company began to carry on the

 

separate video game trade, it incurred expenditure on development of

 

the video game.

 

(2)    

The expenditure may be treated as expenditure of the separate video

 

game trade and as if incurred immediately after the company began to

 

carry on that trade.

 

(3)    

If expenditure so treated has previously been taken into account for

 

other tax purposes, the company must amend any relevant company

 

tax return accordingly.

 

(4)    

Any amendment or assessment necessary to give effect to subsection

 

(3) may be made despite any limitation on the time within which an

 

amendment or assessment may normally be made.

 

1216N

    Estimates

 

Estimates for the purposes of this Chapter must be made as at the

 

balance sheet date for each period of account, on a just and reasonable

 

basis taking into consideration all relevant circumstances.

 

Chapter 3

 

Video Game Tax Relief

 

Introductory

 

1216O

    Availability and overview of video game tax relief

 

(1)    

This Chapter applies for corporation tax purposes to a company that is

 

the video game production company in relation to a video game.

 

(2)    

Relief under this Chapter (“video game tax relief”) is available to the

 

company if the conditions specified in the following sections are met

 

in relation to the video game—

 

(a)    

section 1216P (intended for commercial release),

 

(b)    

section 1216Q (British video game), and

 

(c)    

section 1216R (UK expenditure).

 

(3)    

Video game tax relief is given by way of additional deductions (see

 

sections 1216S and 1216T).

 

(4)    

Section 1216U contains provision about unpaid costs and artificially

 

inflated claims.


 
 

Notices of Amendments: 3 November 2010                  

1089

 

Finance (No. 2) Bill Continued

 
 

(5)    

In this Chapter “the separate video game trade” means the company’s

 

separate trade in relation to the video game (see section 1216H).

 

(6)    

See Schedule 18 to FA 1998 (in particular, Part 9D) for information

 

about the procedure for making claims for video game tax relief.

 

Conditions of relief

 

1216P

    Intended commercial release

 

(1)    

The video game must be intended for commercial release.

 

(2)    

For this purpose—

 

(a)    

“commercial release” means distribution to the paying public,

 

and

 

(b)    

a video game is not regarded as intended for commercial

 

release unless it is intended that a significant proportion of the

 

earnings from the video game should be obtained by such

 

distribution.

 

(3)    

Whether this condition is met is determined for each accounting

 

period of the company during which video game-making activities are

 

carried on in relation to the video game, in accordance with the

 

following rules.

 

(4)    

If at the end of an accounting period the video game is intended for

 

commercial release, the condition is treated as having been met

 

throughout that period (subject to subsection (5)(b)).

 

(5)    

If at the end of an accounting period the video game is not intended for

 

commercial release, the condition—

 

(a)    

is treated as having been not met throughout that period, and

 

(b)    

cannot be met in any subsequent accounting period.

 

    

This does not affect any entitlement of the company to relief in an

 

earlier accounting period for which the condition was met.

 

1216Q

    British video game

 

(1)    

Subject to subsection (2), a video game is a British video game for the

 

purposes of this Part if it achieves a minimum of 19 points out of a

 

maximum of 37 from the following table, with a minimum of 9 points

 

being obtained in sections A and B:

 

A

Cultural Content

Number of points

 
 

A1

The video game is based on locations in Europe (including

From 0 to 4 points

 
  

fictionalised versions of locations in Europe) or on peoples

  
  

of Europe.

  
 

A2

The video game is inspired by or based upon: (i) European

From 0 to 4 points

 
  

underlying material (such as a film, a book or artistic work;

  
  

or (ii) a sport (or sports) that originated in Europe or (iii)

  
  

an event (or events) held (or previously held) within

  
  

Europe; or (iv) any other European subject matter.

  
 

A3

The in-video game dialogue and in-video game text is

2 points

 
  

mainly in the English language.

  
 

B

Cultural Contribution

  
 

B1

The video game is an original video game (as opposed to

3 points

 
  

being a sequel to a previous video game).

  
 

B2

The video game is based on or strongly features a narrative

From 0 to 4 points

 
  

(as opposed to being a purely abstract or non-linear video

  
  

game).

  
 

B3

The video game incorporates any clear technical or

From 0 to 4 points

 
  

creative innovations such as innovations in: (i) gameplay;

  
  

(ii) graphics; (iii) user interface; (iv) artificial intelligence,

  
  

audio or physics; or (v) online or multiplayer functionality.

  
 

B4

The video game represents or reflects: (i) diverse European

From 0 to 4 points

 
  

culture; or (ii) European heritage; or (iii) European

  
  

creativity.

  
 

C

Cultural Hubs

  
 

C1

At least 50 per cent. of the production budget in incurred

From 0 to 4 points

 
  

within the UK.

  
 

C2

The in-video game text is translated into at least two other

2 points

 
  

official languages of the EEA.

  
 

D

Cultural Practitioners

  
 

D1

Executive Producer.

1 point

 
 

D2

Lead Programmer.

1 point

 
 

D3

Lead Artist.

1 point

 
 

D4

Scriptwriter.

1 point

 
 

D5

Lead Designer.

1 point

 
 

D6

Lead music and audio composer.

1 point

 
  

Total Achievable Points

37 points

 

 
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