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| Wednesday 3 November 2010 |
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| For other Amendment(s) see the following page(s) of Supplement to Votes:
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| Finance (No. 2) Bill, As Amended |
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| To move the following Schedule:— |
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| | 1 | After section 1216 of CTA 2009, insert— |
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| | (1) | This Part is about video game production. |
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| | (2) | Sections 1216B to 1216G contain definitions and other provisions |
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| | about interpretation that apply for the purposes of this Part. See, in |
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| | particular, section 1216C which explains how a company comes to be |
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| | treated as the video game production company in relation to a video |
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| | (3) | Chapter 2 is about the taxation of the activities of a video game |
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| | production company and includes— |
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| | (a) | provision for the company’s activities in relation to its video |
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| | game to be treated as a separate trade, and |
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| | (b) | provision about the calculation of the profits and losses of that |
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| | (4) | Chapter 3 is about relief (called “video game tax relief”) which can be |
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| | given to a video game production company by way of additional |
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| | deductions to be made in calculating the profits or losses of the |
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| | company’s separate trade. |
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| | (5) | Chapter 4 is about the relief which can be given for losses made by a |
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| | video game production company in its separate trade including |
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| | provision for certain such losses to be transferred to other separate |
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| | (a) | for relief under Chapters 3 and 4 to be given on a provisional |
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| | (b) | for such relief to be withdrawn if it turns out that conditions |
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| | that must be met for such relief to be given are not actually |
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| | (1) | This section applies for the purposes of this Part. |
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| | (2) | “Video Game” includes a game played by electronically manipulating |
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| | images produced by a computer program on a display screen. |
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| | (3) | A video game is completed when it is first in a form in which it can |
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| | reasonably be regarded as ready for copies of it to be distributed to the |
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| | 1216C | “Video game production company” |
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| | (1) | For the purposes of this Part “video game production company” is to |
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| | be read in accordance with this section. |
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| | (2) | There cannot be more than one video game production company in |
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| | relation to a video game. |
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| | (3) | A company that (otherwise than in partnership)— |
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| | (i) | for design, programming and production of the video |
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| | (ii) | for delivery of the completed video game, |
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| | (b) | is actively engaged in production planning and decision- |
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| | making during design and programming, and |
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| | (c) | directly negotiates, contracts and pays for rights, goods and |
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| | services in relation to the video game, |
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| | | is the video game production company in relation to the video game. |
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| | (4) | If there is more than one company meeting the description in |
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| | subsection (3), the company that is most directly engaged in the |
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| | activities referred to in that subsection is the video game production |
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| | company in relation to the video game. |
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| | (5) | If there is no company meeting the description in subsection (3), there |
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| | is no video game production company in relation to the video game. |
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| | (6) | A company may elect to be regarded as a company which does not |
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| | meet the description in subsection (3). |
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| | (a) | must be made by the company by being included in its |
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| | company tax return for an accounting period (and may be |
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| | included in the return originally made or by amendment), and |
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| | (b) | may be withdrawn by the company only by amending its |
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| | company tax return for that accounting period. |
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| | (8) | The election has effect in relation to video games which commence |
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| | design in that or any subsequent accounting period. |
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| | 1216D | “Video game-making activities” etc |
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| | (1) | In this Part “video game-making activities”, in relation to a video |
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| | game, means the activities involved in design, programming and |
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| | production of the video game. |
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| | (2) | The Treasury may make regulations to— |
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| | (a) | amend subsection (1), |
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| | (b) | provide that specified activities are or are not to be regarded |
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| | as video game-making activities or as video game-making |
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| | activities of a particular description, and |
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| | (c) | provide that, in relation to a specified description of video |
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| | game, references to video game-making activities of a |
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| | particular description are to be read as references to such |
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| | activities as may be specified.
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| | “Specified” means specified in the regulations. |
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| | 1216E | “Production expenditure”, “core expenditure” and “limited-budget |
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| | (1) | In this Part, in relation to a video game—
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| | “production expenditure” means expenditure on video game-making |
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| | activities in connection with the video game, and
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| | “core expenditure” means the total costs that relate specifically to the |
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| | producing and developing of the video game up to the point of |
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| | (2) | For the purposes of this Part a “limited-budget video game” is a video |
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| | game whose core expenditure is £3 million or less. |
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| | (3) | In determining if a video game is a limited-budget video game, any |
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| | (a) | is incurred by a person under or as a result of a transaction |
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| | entered into directly or indirectly between that person and a |
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| | (b) | might have been expected to have been of a greater amount |
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| | (“the arm’s length amount”) if the transaction had been |
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| | between independent persons dealing at arm’s length, is |
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| | treated as having been of an amount equal to the arm’s length |
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| | 1216F | “UK expenditure” etc |
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| | (1) | In this Part “UK expenditure”, in relation to a video game, means |
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| | expenditure on goods or services that are used or consumed in the |
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| | (2) | Any apportionment of expenditure as between UK expenditure and |
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| | non-UK expenditure for the purposes of this Part is to be made on a |
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| | just and reasonable basis. |
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| | (3) | The Treasury may by regulations amend subsection (1). |
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| | 1216G | “Company tax return” |
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| | In this Part “company tax return” has the same meaning as in Schedule |
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| | 18 to FA 1998 (see paragraph 3(1)). |
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| | Taxation of Activities of Video Game Production Company |
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| | Separate video game trade |
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| | 1216H | Activities of video game production company treated as a separate |
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| | (1) | This Chapter applies for corporation tax purposes to a company that is |
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| | the video game production company in relation to a video game. |
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| | (2) | The company’s activities in relation to the video game are treated as a |
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| | trade separate from any other activities of the company (including any |
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| | activities in relation to any other video game). |
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| | (3) | In this Chapter the separate trade is called “the separate video game |
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| | (4) | The company is treated as beginning to carry on the separate video |
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| | (a) | when design begins, or |
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| | (b) | if earlier, when any income from the video game is received |
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| | 1216I | Calculation of profits or losses of separate video game trade |
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| | (1) | This section applies for the purpose of calculating the profits or losses |
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| | of the separate video game trade. |
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| | (2) | For the first period of account the following are brought into |
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| | (a) | as a debit, the costs of the video game incurred (and |
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| | represented in work done) to date, and |
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| | (b) | as a credit, the proportion of the estimated total income from |
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| | the video game treated as earned at the end of that period. |
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| | (3) | For subsequent periods of account the following are brought into |
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| | (a) | as a debit, the difference between the amount of the costs of |
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| | the video game incurred (and represented in work done) to |
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| | date and the corresponding amount for the previous period, |
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| | (b) | as a credit, the difference between the proportion of the |
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| | estimated total income from the video game treated as earned |
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| | at the end of that period and the corresponding amount for the |
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| | (4) | The proportion of the estimated total income treated as earned at the |
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| | end of a period of account is given by— C / T x I
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| | C is the total to date of costs incurred (and represented in work done),
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| | T is the estimated total cost of the video game, and
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| | I is the estimated total income from the video game. |
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| | 1216J | Income from the video game |
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| | (1) | References in this Chapter to income from the video game are to any |
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| | receipts by the company in connection with the making or exploitation |
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| | (a) | receipts from the sale of the video game or rights in it, |
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| | (b) | royalties or other payments for use of the video game or |
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| | aspects of it (for example, characters or music), |
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| | (c) | payments for rights to produce games or other merchandise, |
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| | (d) | receipts by the company by way of a profit share agreement. |
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| | (3) | Receipts that (apart from this subsection) would be regarded as of a |
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| | capital nature are treated as being of a revenue nature. |
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| | 1216K | Costs of the video game |
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| | (1) | References in this Chapter to the costs of the video game are to |
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| | expenditure incurred by the company on— |
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| | (a) | video game-making activities in connection with the video |
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| | (b) | activities with a view to exploiting the video game. |
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| | (2) | This is subject to any provision of the Corporation Tax Acts |
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| | prohibiting the making of a deduction, or restricting the extent to |
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| | which a deduction is allowed, in calculating the profits of a trade. |
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| | (3) | Expenditure that (apart from this subsection) would be regarded as of |
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| | a capital nature only because it is incurred on the creation of an asset |
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| | (the video game) is treated as being of a revenue nature. |
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| | 1216L | When costs are taken to be incurred |
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| | (1) | For the purposes of this Chapter costs are incurred when they are |
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| | represented in the state of completion of the work in progress. |
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| | (a) | payments in advance of work to be done are ignored until the |
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| | work has been carried out, and |
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| | (b) | deferred payments are recognised to the extent that the work |
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| | is represented in the state of completion. |
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| | (3) | The costs incurred on the video game are taken to include an amount |
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| | that has not been paid only if it is the subject of an unconditional |
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| | (4) | If an obligation is linked to income being earned from the video game, |
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| | no amount is to be brought into account in respect of the costs of the |
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| | obligation unless an appropriate amount of income is or has been |
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| | 1216M | Pre-trading expenditure |
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| | (1) | This section applies if, before the company began to carry on the |
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| | separate video game trade, it incurred expenditure on development of |
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| | (2) | The expenditure may be treated as expenditure of the separate video |
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| | game trade and as if incurred immediately after the company began to |
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| | (3) | If expenditure so treated has previously been taken into account for |
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| | other tax purposes, the company must amend any relevant company |
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| | (4) | Any amendment or assessment necessary to give effect to subsection |
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| | (3) may be made despite any limitation on the time within which an |
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| | amendment or assessment may normally be made. |
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| | Estimates for the purposes of this Chapter must be made as at the |
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| | balance sheet date for each period of account, on a just and reasonable |
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| | basis taking into consideration all relevant circumstances. |
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| | 1216O | Availability and overview of video game tax relief |
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| | (1) | This Chapter applies for corporation tax purposes to a company that is |
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| | the video game production company in relation to a video game. |
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| | (2) | Relief under this Chapter (“video game tax relief”) is available to the |
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| | company if the conditions specified in the following sections are met |
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| | in relation to the video game— |
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| | (a) | section 1216P (intended for commercial release), |
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| | (b) | section 1216Q (British video game), and |
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| | (c) | section 1216R (UK expenditure). |
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| | (3) | Video game tax relief is given by way of additional deductions (see |
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| | sections 1216S and 1216T). |
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| | (4) | Section 1216U contains provision about unpaid costs and artificially |
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| | (5) | In this Chapter “the separate video game trade” means the company’s |
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| | separate trade in relation to the video game (see section 1216H). |
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| | (6) | See Schedule 18 to FA 1998 (in particular, Part 9D) for information |
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| | about the procedure for making claims for video game tax relief. |
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| | 1216P | Intended commercial release |
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| | (1) | The video game must be intended for commercial release. |
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| | (a) | “commercial release” means distribution to the paying public, |
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| | (b) | a video game is not regarded as intended for commercial |
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| | release unless it is intended that a significant proportion of the |
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| | earnings from the video game should be obtained by such |
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| | (3) | Whether this condition is met is determined for each accounting |
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| | period of the company during which video game-making activities are |
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| | carried on in relation to the video game, in accordance with the |
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| | (4) | If at the end of an accounting period the video game is intended for |
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| | commercial release, the condition is treated as having been met |
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| | throughout that period (subject to subsection (5)(b)). |
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| | (5) | If at the end of an accounting period the video game is not intended for |
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| | commercial release, the condition— |
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| | (a) | is treated as having been not met throughout that period, and |
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| | (b) | cannot be met in any subsequent accounting period. |
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| | | This does not affect any entitlement of the company to relief in an |
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| | earlier accounting period for which the condition was met. |
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| | (1) | Subject to subsection (2), a video game is a British video game for the |
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| | purposes of this Part if it achieves a minimum of 19 points out of a |
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| | maximum of 37 from the following table, with a minimum of 9 points |
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| | being obtained in sections A and B: |
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| | | | | | | | The video game is based on locations in Europe (including |
| | | | | | fictionalised versions of locations in Europe) or on peoples |
| | | | | | | | | | | | The video game is inspired by or based upon: (i) European |
| | | | | | underlying material (such as a film, a book or artistic work; |
| | | | | | or (ii) a sport (or sports) that originated in Europe or (iii) |
| | | | | | an event (or events) held (or previously held) within |
| | | | | | Europe; or (iv) any other European subject matter. |
| | | | | | The in-video game dialogue and in-video game text is |
| | | | | | mainly in the English language. |
| | | | | | | | | | | | The video game is an original video game (as opposed to |
| | | | | | being a sequel to a previous video game). |
| | | | | | The video game is based on or strongly features a narrative |
| | | | | | (as opposed to being a purely abstract or non-linear video |
| | | | | | | | | | | | The video game incorporates any clear technical or |
| | | | | | creative innovations such as innovations in: (i) gameplay; |
| | | | | | (ii) graphics; (iii) user interface; (iv) artificial intelligence, |
| | | | | | audio or physics; or (v) online or multiplayer functionality. |
| | | | | | The video game represents or reflects: (i) diverse European |
| | | | | | culture; or (ii) European heritage; or (iii) European |
| | | | | | | | | | | | | | | | | | At least 50 per cent. of the production budget in incurred |
| | | | | | | | | | | | The in-video game text is translated into at least two other |
| | | | | | official languages of the EEA. |
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