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| |
| |
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| | (2) | Notwithstanding the above, a video game is not a British Video Game |
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| | if it is of a pornographic nature or features extreme violence. |
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| | |
| | (1) | At least 25 per cent. of the core expenditure on the video game |
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| | incurred must be UK expenditure. |
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| | (2) | The Treasury may by regulations amend the percentage specified in |
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| | |
| | |
| | 1216S | Additional deduction for qualifying expenditure |
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| | (1) | If video game tax relief is available to the company, it may (on making |
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| | a claim) make an additional deduction in respect of qualifying |
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| | expenditure on the video game. |
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| |
| |
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| | (2) | The deduction is made in calculating the profit or loss of the separate |
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| | |
| | (3) | In this Chapter “qualifying expenditure” means core expenditure on |
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| | the video game that falls to be taken into account under Chapter 2 in |
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| | calculating the profit or loss of the separate video game trade for tax |
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| | |
| | (4) | The Treasury may by regulations— |
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| | (a) | amend subsection (3), and |
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| | (b) | provide that expenditure of a specified description is or is not |
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| | to be regarded as qualifying expenditure. |
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| | 1216T | Amount of additional deduction |
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| | (1) | For the first period of account during which the separate video game |
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| | trade is carried on, the amount of the additional deduction is given |
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| | |
| | |
| | |
| | (a) | so much of the qualifying expenditure as is UK expenditure, |
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| | |
| | (b) | if less, 80 per cent. of the total amount of qualifying |
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| | |
| | R is the rate of enhancement (see subsection (3)). |
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| | (2) | For any period of account after the first, the amount of the additional |
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| | deduction is given by — (E x R) - P
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| | |
| | |
| | (a) | so much of the qualifying expenditure incurred to date as is |
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| | |
| | (b) | if less, 80 per cent. of the total amount of qualifying |
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| | expenditure incurred to date, |
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| | | R is the rate of enhancement (see subsection (3)), and
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| | P is the total amount of the additional deductions given for previous |
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| | |
| | (3) | The rate of enhancement is— |
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| | (a) | for a limited-budget video game, 100, and |
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| | (b) | for any other video game, 80 per cent. |
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| | (4) | The Treasury may by regulations amend the percentage specified in |
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| | |
| | |
| | 1216U | No account to be taken of amount if unpaid |
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| | (1) | In determining for the purposes of this Chapter the amount of costs |
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| | incurred on a video game at the end of a period of account, ignore any |
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| | amount that has not been paid 4 months after the end of that period. |
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| | (2) | This is without prejudice to the operation of section 1216L. |
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| |
| |
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| | 1216V | Artificially inflated claims for additional deduction or video game |
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| | |
| | (1) | So far as a transaction is attributable to arrangements entered into |
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| | wholly or mainly for a disqualifying purpose, it is to be ignored in |
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| | determining for any period any additional deduction which a company |
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| | may make under this Chapter. |
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| | (2) | Arrangements are entered into wholly or mainly for a disqualifying |
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| | purpose if their main object, or one of their main objects, is to enable |
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| | a company to obtain an additional deduction under this Chapter to |
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| | which it would not otherwise be entitled or of a greater amount than |
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| | that to which it would otherwise be entitled. |
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| | (3) | “Arrangements” includes any scheme, agreements or understanding, |
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| | whether or not legally enforceable. |
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| | |
| | |
| | 1216W | Application of sections 1216X and 1216Y |
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| | (1) | Sections 1216X and 1216Y apply to a company that is the video game |
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| | production company in relation to a video game. |
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| | |
| | “the completion period” means the accounting period of the |
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| | |
| | (a) | in which the video game is completed, or |
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| | (b) | if the company does not complete the video game, in which it |
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| | abandons video game-making activities in relation to the |
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| | |
| | | “loss relief” includes any means by which a loss might be used to |
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| | reduce the amount in respect of which the company, or any other |
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| | person, is chargeable to tax,
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| | “pre-completion period” means an accounting period of the company |
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| | before the completion period, and
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| | “the separate video game trade” means the company’s separate trade |
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| | in relation to the video game (see section 1216H). |
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| | 1216X | Restriction on use of losses while video game in production |
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| | (1) | This section applies if in a pre-completion period a loss is made in the |
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| | separate video game trade. |
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| | (2) | The loss is not available for loss relief except to the extent that it may |
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| | be carried forward under section 45 of CTA 2010 to be set against |
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| | profits of the separate video game trade in a subsequent period. |
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| | 1216Y | Use of losses in later periods |
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| | (1) | This section applies to the following accounting periods of the |
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| | company (“relevant later periods”)— |
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| | (a) | the completion period, and |
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| | (b) | any subsequent accounting period during which the separate |
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| | video game trade continues. |
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| |
| |
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| | (2) | Subsection (3) applies if a loss made in the separate video game trade |
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| | is carried forward under section 45 of CTA 2010 from a pre- |
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| | completion period to a relevant later period. |
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| | (3) | So much (if any) of the loss as is not attributable to video game tax |
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| | relief (see subsection (6)) may be treated for the purposes of loss relief |
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| | as if it were a loss made in the period to which it is carried forward. |
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| | (4) | Subsection (5) applies if in a relevant later period a loss is made in the |
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| | separate video game trade. |
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| | (5) | The amount of the loss that may be— |
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| | (a) | set against other profits of the same or an earlier period under |
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| | section 37 of CTA 2010, or |
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| | (b) | surrendered as group relief under Part 5 of that Act, |
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| | | is restricted to the amount (if any) that is not attributable to video game |
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| | tax relief (see subsection (6)). |
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| | (6) | The amount of a loss in any period that is attributable to video game |
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| | tax relief is calculated by deducting from the total amount of the loss |
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| | the amount there would have been if there had been no additional |
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| | deduction under Chapter 3 in that or any earlier period. |
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| | (7) | This section does not apply to a loss to the extent that it is carried |
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| | forward or surrendered under section 1216Z. |
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| | |
| | (1) | This section applies if— |
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| | (a) | a company (“company A”) is the video game production |
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| | company in relation to a qualifying video game, |
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| | (b) | company A ceases to carry on its separate trade in relation to |
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| | that video game (“trade X”) (see section 1216H), and |
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| | (c) | if company A had not ceased to carry on trade X, it could have |
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| | carried forward an amount under section 45 of CTA 2010 to |
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| | be set against profits of trade X in a later period (“the terminal |
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| | |
| | (2) | If on cessation of trade X company A— |
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| | (a) | is the video game production company in relation to another |
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| | qualifying video game, and |
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| | (b) | is carrying on its separate trade in relation to that video game |
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| | (“trade Y”), it may (on making a claim) make an election |
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| | |
| | (3) | The election is to have the terminal loss (or part of it) treated as if it |
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| | were a loss brought forward under section 45 of CTA 2010 to be set |
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| | against the profits of trade Y of the first accounting period beginning |
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| | after the cessation and so on. |
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| | (4) | Subsection (5) applies if on cessation of trade X— |
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| | (a) | there is another company (“company B”) that is the video |
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| | game production company in relation to a qualifying video |
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| | |
| | (b) | company B is carrying on its separate trade in relation to that |
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| | video game (“trade Z”), and |
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| |
| |
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| | (c) | company B is in the same group as company A for the |
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| | purposes of Part 5 of CTA 2010 (group relief). |
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| | (5) | Company A may surrender the terminal loss (or a part of it) to |
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| | |
| | (6) | On the making of a claim by company B the amount surrendered is |
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| | treated as if it were a loss brought forward by company B under |
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| | section 45 of CTA 2010 to be set against the profits of trade Z of the |
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| | first accounting period beginning after the cessation and so on. |
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| | (7) | The Treasury may, in relation to the surrender of a loss under |
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| | subsection (5) and the resulting claim under subsection (6), make |
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| | provision by regulations corresponding, subject to such adaptations or |
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| | other modifications as appear to them to be appropriate, to that made |
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| | by Part 8 of Schedule 18 to FA 1998 (company tax returns: claims for |
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| | |
| | (8) | “Qualifying video game” means a video game in relation to which the |
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| | conditions for video game tax relief are met (see section 1216O(2)). |
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| | |
| | Provisional Entitlement to Relief |
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| | |
| | |
| | “the company” means the video game production company in relation to |
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| | |
| | “the completion period” means the accounting period of the company— |
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| | (a) | in which the video game is completed, or |
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| | (b) | if the company does not complete the video game, in which it |
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| | abandons video game-making activities in relation to it, |
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| | “interim accounting period” means any earlier accounting period of the |
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| | company during which video game-making activities are carried on in |
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| | relation to the video game, |
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| | “the separate video game trade” means the company’s separate trade in |
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| | relation to the video game (see section 1216H), and |
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| | “special video game relief” means— |
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| | (a) | video game tax relief, or |
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| | (b) | relief under section 1216Z (transfer of terminal losses from one |
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| | qualifying video game to another). |
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| | (2) | The company’s company tax return for the completion period must |
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| | state that the video game has been completed or that the company has |
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| | abandoned video game-making activities in relation to it (as the case |
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| | |
| | 1216AB | The UK expenditure condition |
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| | (1) | The company is not entitled to special video game relief for an interim |
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| | accounting period unless— |
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| | (a) | its company tax return for the period states the amount of |
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| | planned core expenditure on the video game that is UK |
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| | |
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| |
| |
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| | (b) | that amount is such as to indicate that the condition in section |
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| | 1216R (the UK expenditure condition) will be met on |
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| | completion of the video game. |
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| | | If those requirements are met, the company is provisionally treated in |
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| | relation to that period as if that condition was met. |
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| | (2) | If such a statement is made but it subsequently appears that the |
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| | condition will not be met on completion of the video game, the |
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| | |
| | (a) | is not entitled to special video game relief for any period for |
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| | which its entitlement depended on such a statement, and |
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| | (b) | must amend accordingly its company tax return for any such |
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| | |
| | (3) | When the video game is completed or the company abandons video |
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| | game-making activities in relation to it (as the case may be), the |
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| | company’s company tax return for the completion period must be |
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| | accompanied by a final statement of the amount of the core |
|
| | expenditure on the video game that is UK expenditure. |
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| | (4) | If that statement shows that the condition in section 1216R is not met, |
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| | |
| | (a) | is not entitled to special video game relief for any period, and |
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| | (b) | must amend accordingly its company tax return for any period |
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| | for which such relief was claimed. |
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| | 1216AC | Video game tax relief on basis that video game is limited-budget |
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| | |
| | (1) | The company is not entitled to video game tax relief for an interim |
|
| | accounting period on the basis that the video game is a limited-budget |
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| | |
| | (a) | its company tax return for the period states the amount of |
|
| | planned core expenditure on the video game, and |
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| | (b) | that amount is such as to indicate that the condition in section |
|
| | 1216E(2) (definition of “limited-budget video game”) will be |
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| | met on completion of the video game. |
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| | | In that case, the video game is provisionally treated in relation to that |
|
| | period as if that condition was met. |
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| | (2) | If it subsequently appears that the condition will not be met on |
|
| | completion of the video game, the company— |
|
| | (a) | is not entitled to video game tax relief for any period on the |
|
| | basis that the video game is a limited-budget video game, and |
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| | (b) | must amend accordingly its company tax return for any such |
|
| | period for which such relief has been claimed on that basis. |
|
| | (3) | When the video game is completed or the company abandons video |
|
| | game-making activities in relation to it (as the case may be), the |
|
| | company’s company tax return for the completion period must be |
|
| | accompanied by a final statement of the core expenditure on the video |
|
| | |
| | (4) | Subsection (5) applies if that statement shows— |
|
| | (a) | that the video game is not a limited-budget video game, or (as |
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| | |
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|
| |
| |
|
| | (b) | that, having regard to the proportion of work on the video |
|
| | game that was completed, the video game would not have |
|
| | been a limited-budget video game had it been completed. |
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| | |
| | (a) | is not entitled to video game tax relief for any period on the |
|
| | basis that the video game is a limited-budget video game, and |
|
| | (b) | must amend accordingly its company tax return for any period |
|
| | for which such relief was claimed on that basis. |
|
| | 1216AD | Time limit for amendments and assessments |
|
| | Any amendment or assessment necessary to give effect to the |
|
| | provisions of this Chapter may be made despite any limitation on the |
|
| | time within which an amendment or assessment may normally be |
|
| | |
| | 2 | In Part 9D of Schedule 18 to the Finance Act 1998, references to film should |
|
| | also include references to video game.’. |
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| |
|