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Notices of Amendments: 3 November 2010                  

1090

 

Finance (No. 2) Bill Continued

 
 

(2)    

Notwithstanding the above, a video game is not a British Video Game

 

if it is of a pornographic nature or features extreme violence.

 

1216R

    UK expenditure

 

(1)    

At least 25 per cent. of the core expenditure on the video game

 

incurred must be UK expenditure.

 

(2)    

The Treasury may by regulations amend the percentage specified in

 

subsection (1).

 

Additional deductions

 

1216S

    Additional deduction for qualifying expenditure

 

(1)    

If video game tax relief is available to the company, it may (on making

 

a claim) make an additional deduction in respect of qualifying

 

expenditure on the video game.


 
 

Notices of Amendments: 3 November 2010                  

1091

 

Finance (No. 2) Bill Continued

 
 

(2)    

The deduction is made in calculating the profit or loss of the separate

 

video game trade.

 

(3)    

In this Chapter “qualifying expenditure” means core expenditure on

 

the video game that falls to be taken into account under Chapter 2 in

 

calculating the profit or loss of the separate video game trade for tax

 

purposes.

 

(4)    

The Treasury may by regulations—

 

(a)    

amend subsection (3), and

 

(b)    

provide that expenditure of a specified description is or is not

 

to be regarded as qualifying expenditure.

 

1216T

    Amount of additional deduction

 

(1)    

For the first period of account during which the separate video game

 

trade is carried on, the amount of the additional deduction is given

 

by— E x R

 

where—

 

E is—

 

(a)    

so much of the qualifying expenditure as is UK expenditure,

 

or

 

(b)    

if less, 80 per cent. of the total amount of qualifying

 

expenditure, and

 

R is the rate of enhancement (see subsection (3)).

 

(2)    

For any period of account after the first, the amount of the additional

 

deduction is given by — (E x R) - P

 

where—

 

E is—

 

(a)    

so much of the qualifying expenditure incurred to date as is

 

UK expenditure, or

 

(b)    

if less, 80 per cent. of the total amount of qualifying

 

expenditure incurred to date,

 

    

R is the rate of enhancement (see subsection (3)), and

 

P is the total amount of the additional deductions given for previous

 

periods.

 

(3)    

The rate of enhancement is—

 

(a)    

for a limited-budget video game, 100, and

 

(b)    

for any other video game, 80 per cent.

 

(4)    

The Treasury may by regulations amend the percentage specified in

 

subsection (1) or (2).

 

Miscellaneous

 

1216U

    No account to be taken of amount if unpaid

 

(1)    

In determining for the purposes of this Chapter the amount of costs

 

incurred on a video game at the end of a period of account, ignore any

 

amount that has not been paid 4 months after the end of that period.

 

(2)    

This is without prejudice to the operation of section 1216L.


 
 

Notices of Amendments: 3 November 2010                  

1092

 

Finance (No. 2) Bill Continued

 
 

1216V

    Artificially inflated claims for additional deduction or video game        

 

            tax credit

 

(1)    

So far as a transaction is attributable to arrangements entered into

 

wholly or mainly for a disqualifying purpose, it is to be ignored in

 

determining for any period any additional deduction which a company

 

may make under this Chapter.

 

(2)    

Arrangements are entered into wholly or mainly for a disqualifying

 

purpose if their main object, or one of their main objects, is to enable

 

a company to obtain an additional deduction under this Chapter to

 

which it would not otherwise be entitled or of a greater amount than

 

that to which it would otherwise be entitled.

 

(3)    

“Arrangements” includes any scheme, agreements or understanding,

 

whether or not legally enforceable.

 

Chapter 4

 

Video Game Losses

 

1216W

    Application of sections 1216X and 1216Y

 

(1)    

Sections 1216X and 1216Y apply to a company that is the video game

 

production company in relation to a video game.

 

(2)    

In those sections—

 

“the completion period” means the accounting period of the

 

company—

 

(a)    

in which the video game is completed, or

 

(b)    

if the company does not complete the video game, in which it

 

abandons video game-making activities in relation to the

 

video game,

 

    

“loss relief” includes any means by which a loss might be used to

 

reduce the amount in respect of which the company, or any other

 

person, is chargeable to tax,

 

“pre-completion period” means an accounting period of the company

 

before the completion period, and

 

“the separate video game trade” means the company’s separate trade

 

in relation to the video game (see section 1216H).

 

1216X

    Restriction on use of losses while video game in production

 

(1)    

This section applies if in a pre-completion period a loss is made in the

 

separate video game trade.

 

(2)    

The loss is not available for loss relief except to the extent that it may

 

be carried forward under section 45 of CTA 2010 to be set against

 

profits of the separate video game trade in a subsequent period.

 

1216Y

    Use of losses in later periods

 

(1)    

This section applies to the following accounting periods of the

 

company (“relevant later periods”)—

 

(a)    

the completion period, and

 

(b)    

any subsequent accounting period during which the separate

 

video game trade continues.


 
 

Notices of Amendments: 3 November 2010                  

1093

 

Finance (No. 2) Bill Continued

 
 

(2)    

Subsection (3) applies if a loss made in the separate video game trade

 

is carried forward under section 45 of CTA 2010 from a pre-

 

completion period to a relevant later period.

 

(3)    

So much (if any) of the loss as is not attributable to video game tax

 

relief (see subsection (6)) may be treated for the purposes of loss relief

 

as if it were a loss made in the period to which it is carried forward.

 

(4)    

Subsection (5) applies if in a relevant later period a loss is made in the

 

separate video game trade.

 

(5)    

The amount of the loss that may be—

 

(a)    

set against other profits of the same or an earlier period under

 

section 37 of CTA 2010, or

 

(b)    

surrendered as group relief under Part 5 of that Act,

 

    

is restricted to the amount (if any) that is not attributable to video game

 

tax relief (see subsection (6)).

 

(6)    

The amount of a loss in any period that is attributable to video game

 

tax relief is calculated by deducting from the total amount of the loss

 

the amount there would have been if there had been no additional

 

deduction under Chapter 3 in that or any earlier period.

 

(7)    

This section does not apply to a loss to the extent that it is carried

 

forward or surrendered under section 1216Z.

 

1216Z

    Terminal losses

 

(1)    

This section applies if—

 

(a)    

a company (“company A”) is the video game production

 

company in relation to a qualifying video game,

 

(b)    

company A ceases to carry on its separate trade in relation to

 

that video game (“trade X”) (see section 1216H), and

 

(c)    

if company A had not ceased to carry on trade X, it could have

 

carried forward an amount under section 45 of CTA 2010 to

 

be set against profits of trade X in a later period (“the terminal

 

loss”).

 

(2)    

If on cessation of trade X company A—

 

(a)    

is the video game production company in relation to another

 

qualifying video game, and

 

(b)    

is carrying on its separate trade in relation to that video game

 

(“trade Y”), it may (on making a claim) make an election

 

under subsection (3).

 

(3)    

The election is to have the terminal loss (or part of it) treated as if it

 

were a loss brought forward under section 45 of CTA 2010 to be set

 

against the profits of trade Y of the first accounting period beginning

 

after the cessation and so on.

 

(4)    

Subsection (5) applies if on cessation of trade X—

 

(a)    

there is another company (“company B”) that is the video

 

game production company in relation to a qualifying video

 

game,

 

(b)    

company B is carrying on its separate trade in relation to that

 

video game (“trade Z”), and


 
 

Notices of Amendments: 3 November 2010                  

1094

 

Finance (No. 2) Bill Continued

 
 

(c)    

company B is in the same group as company A for the

 

purposes of Part 5 of CTA 2010 (group relief).

 

(5)    

Company A may surrender the terminal loss (or a part of it) to

 

company B.

 

(6)    

On the making of a claim by company B the amount surrendered is

 

treated as if it were a loss brought forward by company B under

 

section 45 of CTA 2010 to be set against the profits of trade Z of the

 

first accounting period beginning after the cessation and so on.

 

(7)    

The Treasury may, in relation to the surrender of a loss under

 

subsection (5) and the resulting claim under subsection (6), make

 

provision by regulations corresponding, subject to such adaptations or

 

other modifications as appear to them to be appropriate, to that made

 

by Part 8 of Schedule 18 to FA 1998 (company tax returns: claims for

 

group relief).

 

(8)    

“Qualifying video game” means a video game in relation to which the

 

conditions for video game tax relief are met (see section 1216O(2)).

 

Chapter 5

 

Provisional Entitlement to Relief

 

1216AA 

    Introduction

 

(1)    

In this Chapter—

 

“the company” means the video game production company in relation to

 

a video game,

 

“the completion period” means the accounting period of the company—

 

(a)    

in which the video game is completed, or

 

(b)    

if the company does not complete the video game, in which it

 

abandons video game-making activities in relation to it,

 

“interim accounting period” means any earlier accounting period of the

 

company during which video game-making activities are carried on in

 

relation to the video game,

 

“the separate video game trade” means the company’s separate trade in

 

relation to the video game (see section 1216H), and

 

“special video game relief” means—

 

(a)    

video game tax relief, or

 

(b)    

relief under section 1216Z (transfer of terminal losses from one

 

qualifying video game to another).

 

(2)    

The company’s company tax return for the completion period must

 

state that the video game has been completed or that the company has

 

abandoned video game-making activities in relation to it (as the case

 

may be).

 

1216AB 

    The UK expenditure condition

 

(1)    

The company is not entitled to special video game relief for an interim

 

accounting period unless—

 

(a)    

its company tax return for the period states the amount of

 

planned core expenditure on the video game that is UK

 

expenditure, and


 
 

Notices of Amendments: 3 November 2010                  

1095

 

Finance (No. 2) Bill Continued

 
 

(b)    

that amount is such as to indicate that the condition in section

 

1216R (the UK expenditure condition) will be met on

 

completion of the video game.

 

    

If those requirements are met, the company is provisionally treated in

 

relation to that period as if that condition was met.

 

(2)    

If such a statement is made but it subsequently appears that the

 

condition will not be met on completion of the video game, the

 

company—

 

(a)    

is not entitled to special video game relief for any period for

 

which its entitlement depended on such a statement, and

 

(b)    

must amend accordingly its company tax return for any such

 

period.

 

(3)    

When the video game is completed or the company abandons video

 

game-making activities in relation to it (as the case may be), the

 

company’s company tax return for the completion period must be

 

accompanied by a final statement of the amount of the core

 

expenditure on the video game that is UK expenditure.

 

(4)    

If that statement shows that the condition in section 1216R is not met,

 

the company—

 

(a)    

is not entitled to special video game relief for any period, and

 

(b)    

must amend accordingly its company tax return for any period

 

for which such relief was claimed.

 

1216AC 

    Video game tax relief on basis that video game is limited-budget        

 

                video game

 

(1)    

The company is not entitled to video game tax relief for an interim

 

accounting period on the basis that the video game is a limited-budget

 

video game unless—

 

(a)    

its company tax return for the period states the amount of

 

planned core expenditure on the video game, and

 

(b)    

that amount is such as to indicate that the condition in section

 

1216E(2) (definition of “limited-budget video game”) will be

 

met on completion of the video game.

 

    

In that case, the video game is provisionally treated in relation to that

 

period as if that condition was met.

 

(2)    

If it subsequently appears that the condition will not be met on

 

completion of the video game, the company—

 

(a)    

is not entitled to video game tax relief for any period on the

 

basis that the video game is a limited-budget video game, and

 

(b)    

must amend accordingly its company tax return for any such

 

period for which such relief has been claimed on that basis.

 

(3)    

When the video game is completed or the company abandons video

 

game-making activities in relation to it (as the case may be), the

 

company’s company tax return for the completion period must be

 

accompanied by a final statement of the core expenditure on the video

 

game.

 

(4)    

Subsection (5) applies if that statement shows—

 

(a)    

that the video game is not a limited-budget video game, or (as

 

the case may be)


 
 

Notices of Amendments: 3 November 2010                  

1096

 

Finance (No. 2) Bill Continued

 
 

(b)    

that, having regard to the proportion of work on the video

 

game that was completed, the video game would not have

 

been a limited-budget video game had it been completed.

 

(5)    

The company—

 

(a)    

is not entitled to video game tax relief for any period on the

 

basis that the video game is a limited-budget video game, and

 

(b)    

must amend accordingly its company tax return for any period

 

for which such relief was claimed on that basis.

 

1216AD 

    Time limit for amendments and assessments

 

Any amendment or assessment necessary to give effect to the

 

provisions of this Chapter may be made despite any limitation on the

 

time within which an amendment or assessment may normally be

 

made.”.

 

2          

In Part 9D of Schedule 18 to the Finance Act 1998, references to film should

 

also include references to video game.’.

 


 
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