|
|
| |
| |
|
| | (5) | The amount of the loss that may be— |
|
| | (a) | set against other profits of the same or an earlier period under |
|
| | section 37 of CTA 2010, or |
|
| | (b) | surrendered as group relief under Part 5 of that Act, |
|
| | | is restricted to the amount (if any) that is not attributable to video game |
|
| | tax relief (see subsection (6)). |
|
| | (6) | The amount of a loss in any period that is attributable to video game |
|
| | tax relief is calculated by deducting from the total amount of the loss |
|
| | the amount there would have been if there had been no additional |
|
| | deduction under Chapter 3 in that or any earlier period. |
|
| | (7) | This section does not apply to a loss to the extent that it is carried |
|
| | forward or surrendered under section 1216Z. |
|
| | |
| | (1) | This section applies if— |
|
| | (a) | a company (“company A”) is the video game production |
|
| | company in relation to a qualifying video game, |
|
| | (b) | company A ceases to carry on its separate trade in relation to |
|
| | that video game (“trade X”) (see section 1216H), and |
|
| | (c) | if company A had not ceased to carry on trade X, it could have |
|
| | carried forward an amount under section 45 of CTA 2010 to |
|
| | be set against profits of trade X in a later period (“the terminal |
|
| | |
| | (2) | If on cessation of trade X company A— |
|
| | (a) | is the video game production company in relation to another |
|
| | qualifying video game, and |
|
| | (b) | is carrying on its separate trade in relation to that video game |
|
| | (“trade Y”), it may (on making a claim) make an election |
|
| | |
| | (3) | The election is to have the terminal loss (or part of it) treated as if it |
|
| | were a loss brought forward under section 45 of CTA 2010 to be set |
|
| | against the profits of trade Y of the first accounting period beginning |
|
| | after the cessation and so on. |
|
| | (4) | Subsection (5) applies if on cessation of trade X— |
|
| | (a) | there is another company (“company B”) that is the video |
|
| | game production company in relation to a qualifying video |
|
| | |
| | (b) | company B is carrying on its separate trade in relation to that |
|
| | video game (“trade Z”), and |
|
| | (c) | company B is in the same group as company A for the |
|
| | purposes of Part 5 of CTA 2010 (group relief). |
|
| | (5) | Company A may surrender the terminal loss (or a part of it) to |
|
| | |
| | (6) | On the making of a claim by company B the amount surrendered is |
|
| | treated as if it were a loss brought forward by company B under |
|
| | section 45 of CTA 2010 to be set against the profits of trade Z of the |
|
| | first accounting period beginning after the cessation and so on. |
|
|
|
| |
| |
|
| | (7) | The Treasury may, in relation to the surrender of a loss under |
|
| | subsection (5) and the resulting claim under subsection (6), make |
|
| | provision by regulations corresponding, subject to such adaptations or |
|
| | other modifications as appear to them to be appropriate, to that made |
|
| | by Part 8 of Schedule 18 to FA 1998 (company tax returns: claims for |
|
| | |
| | (8) | “Qualifying video game” means a video game in relation to which the |
|
| | conditions for video game tax relief are met (see section 1216O(2)). |
|
| | |
| | Provisional Entitlement to Relief |
|
| | |
| | |
| | “the company” means the video game production company in relation to |
|
| | |
| | “the completion period” means the accounting period of the company— |
|
| | (a) | in which the video game is completed, or |
|
| | (b) | if the company does not complete the video game, in which it |
|
| | abandons video game-making activities in relation to it, |
|
| | “interim accounting period” means any earlier accounting period of the |
|
| | company during which video game-making activities are carried on in |
|
| | relation to the video game, |
|
| | “the separate video game trade” means the company’s separate trade in |
|
| | relation to the video game (see section 1216H), and |
|
| | “special video game relief” means— |
|
| | (a) | video game tax relief, or |
|
| | (b) | relief under section 1216Z (transfer of terminal losses from one |
|
| | qualifying video game to another). |
|
| | (2) | The company’s company tax return for the completion period must |
|
| | state that the video game has been completed or that the company has |
|
| | abandoned video game-making activities in relation to it (as the case |
|
| | |
| | 1216AB | The UK expenditure condition |
|
| | (1) | The company is not entitled to special video game relief for an interim |
|
| | accounting period unless— |
|
| | (a) | its company tax return for the period states the amount of |
|
| | planned core expenditure on the video game that is UK |
|
| | |
| | (b) | that amount is such as to indicate that the condition in section |
|
| | 1216R (the UK expenditure condition) will be met on |
|
| | completion of the video game. |
|
| | | If those requirements are met, the company is provisionally treated in |
|
| | relation to that period as if that condition was met. |
|
| | (2) | If such a statement is made but it subsequently appears that the |
|
| | condition will not be met on completion of the video game, the |
|
| | |
|
|
| |
| |
|
| | (a) | is not entitled to special video game relief for any period for |
|
| | which its entitlement depended on such a statement, and |
|
| | (b) | must amend accordingly its company tax return for any such |
|
| | |
| | (3) | When the video game is completed or the company abandons video |
|
| | game-making activities in relation to it (as the case may be), the |
|
| | company’s company tax return for the completion period must be |
|
| | accompanied by a final statement of the amount of the core |
|
| | expenditure on the video game that is UK expenditure. |
|
| | (4) | If that statement shows that the condition in section 1216R is not met, |
|
| | |
| | (a) | is not entitled to special video game relief for any period, and |
|
| | (b) | must amend accordingly its company tax return for any period |
|
| | for which such relief was claimed. |
|
| | 1216AC | Video game tax relief on basis that video game is limited-budget |
|
| | |
| | (1) | The company is not entitled to video game tax relief for an interim |
|
| | accounting period on the basis that the video game is a limited-budget |
|
| | |
| | (a) | its company tax return for the period states the amount of |
|
| | planned core expenditure on the video game, and |
|
| | (b) | that amount is such as to indicate that the condition in section |
|
| | 1216E(2) (definition of “limited-budget video game”) will be |
|
| | met on completion of the video game. |
|
| | | In that case, the video game is provisionally treated in relation to that |
|
| | period as if that condition was met. |
|
| | (2) | If it subsequently appears that the condition will not be met on |
|
| | completion of the video game, the company— |
|
| | (a) | is not entitled to video game tax relief for any period on the |
|
| | basis that the video game is a limited-budget video game, and |
|
| | (b) | must amend accordingly its company tax return for any such |
|
| | period for which such relief has been claimed on that basis. |
|
| | (3) | When the video game is completed or the company abandons video |
|
| | game-making activities in relation to it (as the case may be), the |
|
| | company’s company tax return for the completion period must be |
|
| | accompanied by a final statement of the core expenditure on the video |
|
| | |
| | (4) | Subsection (5) applies if that statement shows— |
|
| | (a) | that the video game is not a limited-budget video game, or (as |
|
| | |
| | (b) | that, having regard to the proportion of work on the video |
|
| | game that was completed, the video game would not have |
|
| | been a limited-budget video game had it been completed. |
|
| | |
| | (a) | is not entitled to video game tax relief for any period on the |
|
| | basis that the video game is a limited-budget video game, and |
|
| | (b) | must amend accordingly its company tax return for any period |
|
| | for which such relief was claimed on that basis. |
|
|
|
| |
| |
|
| | 1216AD | Time limit for amendments and assessments |
|
| | Any amendment or assessment necessary to give effect to the |
|
| | provisions of this Chapter may be made despite any limitation on the |
|
| | time within which an amendment or assessment may normally be |
|
| | |
| | 2 | In Part 9D of Schedule 18 to the Finance Act 1998, references to film should |
|
| | also include references to video game.’. |
|
| |
| | |
| | The following Notices have been withdrawn: |
|
| |
| |
| |
| | |
| To move the following Schedule:— |
|
| | |
| | 3 | After section 1216 of CTA 2009, insert— |
|
| | |
| | |
| | |
| | |
| | |
| | |
| | (1) | This Part is about video game production. |
|
| | (2) | Sections 1216B to 1216G contain definitions and other provisions |
|
| | about interpretation that apply for the purposes of this Part. See, in |
|
| | particular, section 1216C which explains how a company comes to be |
|
| | treated as the video game production company in relation to a video |
|
| | |
| | (3) | Chapter 2 is about the taxation of the activities of a video game |
|
| | production company and includes— |
|
| | (a) | provision for the company’s activities in relation to its video |
|
| | game to be treated as a separate trade, and |
|
| | (b) | provision about the calculation of the profits and losses of that |
|
| | |
| | (4) | Chapter 3 is about relief (called “video game tax relief”) which can be |
|
| | given to a video game production company— |
|
| | (a) | by way of additional deductions to be made in calculating the |
|
| | profits or losses of the company’s separate trade, or |
|
|
|
| |
| |
|
| | (b) | by way of a payment (a “video game tax credit”) to be made |
|
| | on the company’s surrender of losses from that trade. |
|
| | (5) | Chapter 4 is about the relief which can be given for losses made by a |
|
| | video game production company in its separate trade including |
|
| | provision for certain such losses to be transferred to other separate |
|
| | |
| | |
| | (a) | for relief under Chapters 3 and 4 to be given on a provisional |
|
| | |
| | (b) | for such relief to be withdrawn if it turns out that conditions |
|
| | that must be met for such relief to be given are not actually |
|
| | |
| | |
| | |
| | (1) | This section applies for the purposes of this Part. |
|
| | (2) | “Video Game” includes a game played by electronically manipulating |
|
| | images produced by a computer program on a display screen. |
|
| | (3) | A video game is completed when it is first in a form in which it can |
|
| | reasonably be regarded as ready for copies of it to be distributed to the |
|
| | |
| | 1216C | “Video game production company” |
|
| | (1) | For the purposes of this Part “video game production company” is to |
|
| | be read in accordance with this section. |
|
| | (2) | There cannot be more than one video game production company in |
|
| | relation to a video game. |
|
| | (3) | A company that (otherwise than in partnership)— |
|
| | |
| | (i) | for design, programming and production of the video |
|
| | |
| | (ii) | for delivery of the completed video game, |
|
| | (b) | is actively engaged in production planning and decision- |
|
| | making during design and programming, and |
|
| | (c) | directly negotiates, contracts and pays for rights, goods and |
|
| | services in relation to the video game, |
|
| | | is the video game production company in relation to the video game. |
|
| | (4) | If there is more than one company meeting the decription in subsection |
|
| | (3), the company that is most directly engaged in the activities referred |
|
| | to in that subsection is the video game production company in relation |
|
| | |
| | (5) | If there is no company meeting the description in subsection (3), there |
|
| | is no video game production company in relation to the video game. |
|
| | (6) | A company may elect to be regarded as a company which does not |
|
| | meet the description in subsection (3). |
|
| | |
|
|
| |
| |
|
| | (a) | must be made by the company by being included in its |
|
| | company tax return for an accounting period (and may be |
|
| | included in the return originally made or by amendment), and |
|
| | (b) | may be withdrawn by the company only by amending its |
|
| | company tax return for that accounting period. |
|
| | (8) | The election has effect in relation to video games which commence |
|
| | design in that or any subsequent accounting period. |
|
| | 1216D | “Video game-making activities” etc |
|
| | (1) | In this Part “video game-making activities”, in relation to a video |
|
| | game, means the activities involved in design, programming and |
|
| | production of the video game. |
|
| | (2) | The Treasury may make regulations to— |
|
| | (a) | amend subsection (1), |
|
| | (b) | provide that specified activities are or are not to be regarded |
|
| | as video game-making activities or as video game-making |
|
| | activities of a particular description, and |
|
| | (c) | provide that, in relation to a specified description of video |
|
| | game, references to video game-making activities of a |
|
| | particular description are to be read as references to such |
|
| | activities as may be specified.
|
|
| | “Specified” means specified in the regulations. |
|
| | 1216E | “Production expenditure”, “core expenditure” and “limited-budget |
|
| | |
| | (1) | In this Part, in relation to a video game—
|
|
| | “production expenditure” means expenditure on video game-making |
|
| | activities in connection with the video game, and
|
|
| | “core expenditure” means the total costs that relate specifically to the |
|
| | producing and developing of the video game up to the point of |
|
| | |
| | (2) | For the purposes of this Part a “limited-budget video game” is a video |
|
| | game whose core expenditure is £3 million or less. |
|
| | (3) | In determining if a video game is a limited-budget video game, any |
|
| | |
| | (a) | is incurred by a person under or as a result of a transaction |
|
| | entered into directly or indirectly between that person and a |
|
| | |
| | (b) | might have been expected to have been of a greater amount |
|
| | (“the arm’s length amount”) if the transaction had been |
|
| | between independent persons dealing at arm’s length, is |
|
| | treated as having been of an amount equal to the arm’s length |
|
| | |
| | 1216F | “UK expenditure” etc |
|
| | (1) | In this Part “UK expenditure”, in relation to a video game, means |
|
| | expenditure on goods or services that are used or consumed in the |
|
| | |
|
|
| |
| |
|
| | (2) | Any apportionment of expenditure as between UK expenditure and |
|
| | non-UK expenditure for the purposes of this Part is to be made on a |
|
| | just and reasonable basis. |
|
| | (3) | The Treasury may by regulations amend subsection (1). |
|
| | 1216G | “Company tax return” |
|
| | In this Part “company tax return” has the same meaning as in Schedule |
|
| | 18 to FA 1998 (see paragraph 3(1)). |
|
| | |
| | Taxation of Activities of Video Game Production Company |
|
| | Separate video game trade |
|
| | 1216H | Activities of video game production company treated as a separate |
|
| | |
| | (1) | This Chapter applies for corporation tax purposes to a company that is |
|
| | the video game production company in relation to a video game. |
|
| | (2) | The company’s activities in relation to the video game are treated as a |
|
| | trade separate from any other activities of the company (including any |
|
| | activities in relation to any other video game). |
|
| | (3) | In this Chapter the separate trade is called “the separate video game |
|
| | |
| | (4) | The company is treated as beginning to carry on the separate video |
|
| | |
| | (a) | when design begins, or |
|
| | (b) | if earlier, when any income from the video game is received |
|
| | |
| | 1216I | Calculation of profits or losses of separate video game trade |
|
| | (1) | This section applies for the purpose of calculating the profits or losses |
|
| | of the separate video game trade. |
|
| | (2) | For the first period of account the following are brought into |
|
| | |
| | (a) | as a debit, the costs of the video game incurred (and |
|
| | represented in work done) to date, and |
|
| | (b) | as a credit, the proportion of the estimated total income from |
|
| | the video game treated as earned at the end of that period. |
|
| | (3) | For subsequent periods of account the following are brought into |
|
| | |
| | (a) | as a debit, the difference between the amount of the costs of |
|
| | the video game incurred (and represented in work done) to |
|
| | date and the corresponding amount for the previous period, |
|
| | |
| | (b) | as a credit, the difference between the proportion of the |
|
| | estimated total income from the video game treated as earned |
|
| | at the end of that period and the corresponding amount for the |
|
| | |
|