|
|
| |
| |
|
| | (4) | The proportion of the estimated total income treated as earned at the |
|
| | end of a period of account is given by— C / T x I
|
|
| | |
| | C is the total to date of costs incurred (and represented in work done),
|
|
| | T is the estimated total cost of the video game, and
|
|
| | I is the estimated total income from the video game. |
|
| | |
| | 1216J | Income from the video game |
|
| | (1) | References in this Chapter to income from the video game are to any |
|
| | receipts by the company in connection with the making or exploitation |
|
| | |
| | |
| | (a) | receipts from the sale of the video game or rights in it, |
|
| | (b) | royalties or other payments for use of the video game or |
|
| | aspects of it (for example, characters or music), |
|
| | (c) | payments for rights to produce games or other merchandise, |
|
| | |
| | (d) | receipts by the company by way of a profit share agreement. |
|
| | (3) | Receipts that (apart from this subsection) would be regarded as of a |
|
| | capital nature are treated as being of a revenue nature. |
|
| | 1216K | Costs of the video game |
|
| | (1) | References in this Chapter to the costs of the video game are to |
|
| | expenditure incurred by the company on— |
|
| | (a) | video game-making activities in connection with the video |
|
| | |
| | (b) | activities with a view to exploiting the video game. |
|
| | (2) | This is subject to any provision of the Corporation Tax Acts |
|
| | prohibiting the making of a deduction, or restricting the extent to |
|
| | which a deduction is allowed, in calculating the profits of a trade. |
|
| | (3) | Expenditure that (apart from this subsection) would be regarded as of |
|
| | a capital nature only because it is incurred on the creation of an asset |
|
| | (the video game) is treated as being of a revenue nature. |
|
| | 1216L | When costs are taken to be incurred |
|
| | (1) | For the purposes of this Chapter costs are incurred when they are |
|
| | represented in the state of completion of the work in progress. |
|
| | |
| | (a) | payments in advance of work to be done are ignored until the |
|
| | work has been carried out, and |
|
| | (b) | deferred payments are recognised to the extent that the work |
|
| | is represented in the state of completion. |
|
| | (3) | The costs incurred on the video game are taken to include an amount |
|
| | that has not been paid only if it is the subject of an unconditional |
|
| | |
|
|
| |
| |
|
| | (4) | If an obligation is linked to income being earned from the video game, |
|
| | no amount is to be brought into account in respect of the costs of the |
|
| | obligation unless an appropriate amount of income is or has been |
|
| | |
| | 1216M | Pre-trading expenditure |
|
| | (1) | This section applies if, before the company began to carry on the |
|
| | separate video game trade, it incurred expenditure on development of |
|
| | |
| | (2) | The expenditure may be treated as expenditure of the separate video |
|
| | game trade and as if incurred immediately after the company began to |
|
| | |
| | (3) | If expenditure so treated has previously been taken into account for |
|
| | other tax purposes, the company must amend any relevant company |
|
| | |
| | (4) | Any amendment or assessment necessary to give effect to subsection |
|
| | (3) may be made despite any limitation on the time within which an |
|
| | amendment or assessment may normally be made. |
|
| | |
| | Estimates for the purposes of this Chapter must be made as at the |
|
| | balance sheet date for each period of account, on a just and reasonable |
|
| | basis taking into consideration all relevant circumstances. |
|
| | |
| | |
| | |
| | 1216O | Availability and overview of video game tax relief |
|
| | (1) | This Chapter applies for corporation tax purposes to a company that is |
|
| | the video game production company in relation to a video game. |
|
| | (2) | Relief under this Chapter (“video game tax relief”) is available to the |
|
| | company if the conditions specified in the following sections are met |
|
| | in relation to the video game— |
|
| | (a) | section 1216P (intended for commercial release), |
|
| | (b) | section 1216Q (British video game), and |
|
| | (c) | section 1216R (UK expenditure). |
|
| | (3) | Video game tax relief is given by way of— |
|
| | (a) | additional deductions (see sections 1216S and 1216T), and |
|
| | (b) | video game tax credits (see sections 1216U to 1216W). |
|
| | (4) | Section 1216X contains provision about unpaid costs and artificially |
|
| | |
| | (5) | In this Chapter “the separate video game trade” means the company’s |
|
| | separate trade in relation to the video game (see section 1216H). |
|
| | (6) | See Schedule 18 to FA 1998 (in particular, Part 9D) for information |
|
| | about the procedure for making claims for video game tax relief. |
|
|
|
| |
| |
|
| | |
| | 1216P | Intended commercial release |
|
| | (1) | The video game must be intended for commercial release. |
|
| | |
| | (a) | “commercial release” means distribution to the paying public, |
|
| | |
| | (b) | a video game is not regarded as intended for commercial |
|
| | release unless it is intended that a significant proportion of the |
|
| | earnings from the video game should be obtained by such |
|
| | |
| | (3) | Whether this condition is met is determined for each accounting |
|
| | period of the company during which video game-making activities are |
|
| | carried on in relation to the video game, in accordance with the |
|
| | |
| | (4) | If at the end of an accounting period the video game is intended for |
|
| | commercial release, the condition is treated as having been met |
|
| | throughout that period (subject to subsection (5)(b)). |
|
| | (5) | If at the end of an accounting period the video game is not intended for |
|
| | commercial release, the condition— |
|
| | (a) | is treated as having been not met throughout that period, and |
|
| | (b) | cannot be met in any subsequent accounting period. |
|
| | | This does not affect any entitlement of the company to relief in an |
|
| | earlier accounting period for which the condition was met. |
|
| | |
| | (1) | Subject to subsection (2), a video game is a British video game for the |
|
| | purposes of this Part if it achieves a minimum of 19 points out of a |
|
| | maximum of 37 from the following table, with a minimum of 9 points |
|
| | being obtained in sections A and B: |
|
| | | | | | | | The video game is based on locations in Europe (including |
| | | | | | fictionalised versions of locations in Europe) or on peoples |
| | | | | | | | | | | | The video game is inspired by or based upon: (i) European |
| | | | | | underlying material (such as a film, a book or artistic work; |
| | | | | | or (ii) a sport (or sports) that originated in Europe or (iii) |
| | | | | | any event (or events) held (or previously held) within |
| | | | | | Europe; or (iv) any other European subject matter. |
| | | | | | The in-video game dialogue and in-video game text is |
| | | | | | mainly in the English language. |
| | | | | | | | | | | | The video game is an original video game (as opposed to |
| | | | | | being a sequel to a previous video game). |
| | | | | | The video game is based on or strongly features a narrative |
| | | | | | (as opposed to being a purely abstract or non-linear video |
| | | | | | | | | | | | The video game incorporates any clear technical or |
| | | | | | creative innovations such as innovations in: (i) gameplay; |
| | | | | | (ii) graphics; (iii) user interface; (iv) artificial intelligence, |
| | | | | | audio or physics; or (v) online or multiplayer functionality. |
| | | | | | The video game represents or reflects: (i) diverse European |
| | | | | | culture; or (ii) European heritage; or (iii) European |
| | | | | | | | | | | | | | | | | | At least 50 per cent. of the production budget in incurred |
| | | | | | | | | | | | The in-video game text is translated into at least two other |
| | | | | | official languages of the EEA. |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Lead music and audio composer. |
| | | | | | | | | |
|
|
|
| |
| |
|
| | (2) | Notwithstanding the above, a video game is not a British Video Game |
|
| | if it is of a pornographic nature or features extreme violence. |
|
| | |
| | (1) | At least 25 per cent. of the core expenditure on the video game |
|
| | incurred must be UK expenditure. |
|
| | (2) | The Treasury may by regulations amend the percentage specified in |
|
| | |
| | |
| | 1216S | Additional deduction for qualifying expenditure |
|
| | (1) | If video game tax relief is available to the company, it may (on making |
|
| | a claim) make an additional deduction in respect of qualifying |
|
| | expenditure on the video game. |
|
| | (2) | The deduction is made in calculating the profit or loss of the separate |
|
| | |
| | (3) | In this Chapter “qualifying expenditure” means core expenditure on |
|
| | the video game that falls to be taken into account under Chapter 2 in |
|
|
|
| |
| |
|
| | calculating the profit or loss of the separate video game trade for tax |
|
| | |
| | (4) | The Treasury may by regulations— |
|
| | (a) | amend subsection (3), and |
|
| | (b) | provide that expenditure of a specified description is or is not |
|
| | to be regarded as qualifying expenditure. |
|
| | 1216T | Amount of additional deduction |
|
| | (1) | For the first period of account during which the separate video game |
|
| | trade is carried on, the amount of the additional deduction is given |
|
| | |
| | |
| | |
| | (a) | so much of the qualifying expenditure as is UK expenditure, |
|
| | |
| | (b) | if less, 80 per cent. of the total amount of qualifying |
|
| | expenditure, and R is the rate of enhancement (see subsection |
|
| | |
| | (2) | For any period of account after the first, the amount of the additional |
|
| | deduction is given by — (E x R) - P
|
|
| | |
| | |
| | (a) | so much of the qualifying expenditure incurred to date as is |
|
| | |
| | (b) | if less, 80 per cent. of the total amount of qualifying |
|
| | expenditure incurred to date, |
|
| | | R is the rate of enhancement (see subsection (3)), and
|
|
| | P is the total amount of the additional deductions given for previous |
|
| | |
| | (3) | The rate of enhancement is— |
|
| | (a) | for a limited-budget video game, 100, and |
|
| | (b) | for any other video game, 80 per cent. |
|
| | (4) | The Treasury may by regulations amend the percentage specified in |
|
| | |
| | |
| | 1216U | Video game tax credit claimable if company has surrenderable loss |
|
| | (1) | If video game tax relief is available to the company, it may claim a |
|
| | video game tax credit for an accounting period in which it has a |
|
| | |
| | (2) | The company’s surrenderable loss in an accounting period is— |
|
| | (a) | the company’s available loss for the period in the separate |
|
| | |
| | (b) | if less, the available qualifying expenditure for the period. |
|
| | (2A) | The company’s available loss for an accounting period is given by — |
|
| | |
| | |
| | L is the amount of the company’s loss for the period in the separate |
|
|
|
| |
| |
|
| | |
| | RUL is the amount of any relevant unused loss of the company. |
|
| | (2B) | The “relevant unused loss” of a company is so much of any available |
|
| | loss of the company for the previous accounting period as has not |
|
| | |
| | (a) | surrendered under section 1216V, or |
|
| | (b) | carried forward under section 45 of CTA 2010 and set against |
|
| | profits of the separate video games trade. |
|
| | (3) | For the first period of account during which the separate video game |
|
| | trade is carried on, the available qualifying expenditure is the amount |
|
| | that is E for that period for the purposes of section 1216T(1). |
|
| | (4) | For any period of account after the first, the available qualifying |
|
| | expenditure is given by— E - S
|
|
| | |
| | E is the amount that is E for that period for the purposes of section |
|
| | |
| | S is the total amount previously surrendered under section 1216V(1). |
|
| | (5) | If a period of account of the separate video game trade does not |
|
| | coincide with an accounting period, any necessary apportionments are |
|
| | to be made by reference to the number of days in the periods |
|
| | |
| | 1216V | Surrendering of loss and amount of video game tax credit |
|
| | (1) | The company may surrender the whole or part of its surrenderable loss |
|
| | |
| | (2) | If the company surrenders the whole or part of that loss, the amount of |
|
| | the video game tax credit to which it is entitled for the accounting |
|
| | period is given by— L x R
|
|
| | |
| | L is the amount of the loss surrendered, and
|
|
| | R is the payable credit rate (see subsection (3)). |
|
| | (3) | The payable credit rate is— |
|
| | (a) | for a limited-budget video game, 25 per cent., and |
|
| | (b) | for any other video game, 20 per cent. |
|
| | (4) | The company’s available loss for the accounting period is reduced by |
|
| | |
| | 1216W | Payment in respect of video game tax credit |
|
| | |
| | (a) | is entitled to a video game tax credit for an accounting period, |
|
| | |
| | (b) | makes a claim, the Commissioners for Her Majesty’s Revenue |
|
| | and Customs (“the Commissioners”) must pay to the company |
|
| | the amount of the credit. |
|
| | (2) | An amount payable in respect of— |
|
| | (a) | a video game tax credit, or |
|
| | (b) | interest on a video game tax credit under section 826 of ICTA, |
|
|
|
| |
| |
|
| | | may be applied in discharging any liability of the company to pay |
|
| | corporation tax. To the extent that it is so applied the Commissioners’ |
|
| | liability under subsection (1) is discharged. |
|
| | (3) | If the company’s company tax return for the accounting period is |
|
| | enquired into by the Commissioners, no payment in respect of a video |
|
| | game tax credit for that period need be made before the |
|
| | Commissioners’ enquiries are completed (see paragraph 32 of |
|
| | Schedule 18 to FA 1998). In those circumstances the Commissioners |
|
| | may make a payment on a provisional basis of such amount as they |
|
| | |
| | (4) | No payment need be made in respect of a video game tax credit for an |
|
| | accounting period before the company has paid to the Commissioners |
|
| | any amount that it is required to pay for payment periods ending in that |
|
| | |
| | (a) | under PAYE regulations, |
|
| | (b) | under section 966 of ITA 2007 (visiting performers), or |
|
| | (c) | in respect of Class 1 contributions under Part 1 of the Social |
|
| | Security Contributions and Benefits Act 1992 (c. 4) or Part 1 |
|
| | of the Social Security Contributions and Benefits (Northern |
|
| | Ireland) Act 1992 (c. 7). |
|
| | (5) | A payment in respect of a video game tax credit is not income of the |
|
| | company for any tax purpose. |
|
| | |
| | 1216X | No account to be taken of amount if unpaid |
|
| | (1) | In determining for the purposes of this Chapter the amount of costs |
|
| | incurred on a video game at the end of a period of account, ignore any |
|
| | amount that has not been paid 4 months after the end of that period. |
|
| | (2) | This is without prejudice to the operation of section 1216L. |
|
| | 1216Y | Artificially inflated claims for additional deduction or video game |
|
| | |
| | (1) | So far as a transaction is attributable to arrangements entered into |
|
| | wholly or mainly for a disqualifying purpose, it is to be ignored in |
|
| | determining for any period— |
|
| | (a) | any additional deduction which a company may make under |
|
| | |
| | (b) | any video game tax credit to be given to a company. |
|
| | (2) | Arrangements are entered into wholly or mainly for a disqualifying |
|
| | purpose if their main object, or one of their main objects, is to enable |
|
| | |
| | (a) | an additional deduction under this Chapter to which it would |
|
| | not otherwise be entitled or of a greater amount than that to |
|
| | which it would otherwise be entitled, or |
|
| | (b) | a video game tax credit to which it would not otherwise be |
|
| | entitled or of a greater amount than that to which it would |
|
| | |
| | (3) | “Arrangements” includes any schemes, agreements or understanding, |
|
| | whether or not legally enforceable. |
|
|