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| | 1216G | “Company tax return” |
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| | In this Part “company tax return” has the same meaning as in Schedule |
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| | 18 to FA 1998 (see paragraph 3(1)). |
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| | Taxation of Activities of Video Game Production Company |
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| | Separate video game trade |
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| | 1216H | Activities of video game production company treated as a separate |
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| | (1) | This Chapter applies for corporation tax purposes to a company that is |
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| | the video game production company in relation to a video game. |
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| | (2) | The company’s activities in relation to the video game are treated as a |
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| | trade separate from any other activities of the company (including any |
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| | activities in relation to any other video game). |
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| | (3) | In this Chapter the separate trade is called “the separate video game |
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| | (4) | The company is treated as beginning to carry on the separate video |
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| | (a) | when design begins, or |
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| | (b) | if earlier, when any income from the video game is received |
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| | 1216I | Calculation of profits or losses of separate video game trade |
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| | (1) | This section applies for the purpose of calculating the profits or losses |
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| | of the separate video game trade. |
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| | (2) | For the first period of account the following are brought into |
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| | (a) | as a debit, the costs of the video game incurred (and |
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| | represented in work done) to date, and |
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| | (b) | as a credit, the proportion of the estimated total income from |
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| | the video game treated as earned at the end of that period. |
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| | (3) | For subsequent periods of account the following are brought into |
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| | (a) | as a debit, the difference between the amount of the costs of |
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| | the video game incurred (and represented in work done) to |
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| | date and the corresponding amount for the previous period, |
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| | (b) | as a credit, the difference between the proportion of the |
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| | estimated total income from the video game treated as earned |
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| | at the end of that period and the corresponding amount for the |
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| | (4) | The proportion of the estimated total income treated as earned at the |
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| | end of a period of account is given by— C / T x I
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| | C is the total to date of costs incurred (and represented in work done),
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| | T is the estimated total cost of the video game, and
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| | I is the estimated total income from the video game. |
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| | 1216J | Income from the video game |
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| | (1) | References in this Chapter to income from the video game are to any |
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| | receipts by the company in connection with the making or exploitation |
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| | (a) | receipts from the sale of the video game or rights in it, |
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| | (b) | royalties or other payments for use of the video game or |
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| | aspects of it (for example, characters or music), |
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| | (c) | payments for rights to produce games or other merchandise, |
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| | (d) | receipts by the company by way of a profit share agreement. |
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| | (3) | Receipts that (apart from this subsection) would be regarded as of a |
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| | capital nature are treated as being of a revenue nature. |
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| | 1216K | Costs of the video game |
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| | (1) | References in this Chapter to the costs of the video game are to |
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| | expenditure incurred by the company on— |
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| | (a) | video game-making activities in connection with the video |
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| | (b) | activities with a view to exploiting the video game. |
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| | (2) | This is subject to any provision of the Corporation Tax Acts |
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| | prohibiting the making of a deduction, or restricting the extent to |
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| | which a deduction is allowed, in calculating the profits of a trade. |
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| | (3) | Expenditure that (apart from this subsection) would be regarded as of |
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| | a capital nature only because it is incurred on the creation of an asset |
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| | (the video game) is treated as being of a revenue nature. |
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| | 1216L | When costs are taken to be incurred |
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| | (1) | For the purposes of this Chapter costs are incurred when they are |
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| | represented in the state of completion of the work in progress. |
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| | (a) | payments in advance of work to be done are ignored until the |
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| | work has been carried out, and |
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| | (b) | deferred payments are recognised to the extent that the work |
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| | is represented in the state of completion. |
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| | (3) | The costs incurred on the video game are taken to include an amount |
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| | that has not been paid only if it is the subject of an unconditional |
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| | (4) | If an obligation is linked to income being earned from the video game, |
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| | no amount is to be brought into account in respect of the costs of the |
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| | obligation unless an appropriate amount of income is or has been |
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| | 1216M | Pre-trading expenditure |
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| | (1) | This section applies if, before the company began to carry on the |
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| | separate video game trade, it incurred expenditure on development of |
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| | (2) | The expenditure may be treated as expenditure of the separate video |
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| | game trade and as if incurred immediately after the company began to |
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| | (3) | If expenditure so treated has previously been taken into account for |
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| | other tax purposes, the company must amend any relevant company |
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| | (4) | Any amendment or assessment necessary to give effect to subsection |
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| | (3) may be made despite any limitation on the time within which an |
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| | amendment or assessment may normally be made. |
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| | Estimates for the purposes of this Chapter must be made as at the |
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| | balance sheet date for each period of account, on a just and reasonable |
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| | basis taking into consideration all relevant circumstances. |
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| | 1216O | Availability and overview of video game tax relief |
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| | (1) | This Chapter applies for corporation tax purposes to a company that is |
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| | the video game production company in relation to a video game. |
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| | (2) | Relief under this Chapter (“video game tax relief”) is available to the |
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| | company if the conditions specified in the following sections are met |
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| | in relation to the video game— |
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| | (a) | section 1216P (intended for commercial release), |
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| | (b) | section 1216Q (British video game), and |
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| | (c) | section 1216R (UK expenditure). |
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| | (3) | Video game tax relief is given by way of additional deductions (see |
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| | sections 1216S and 1216T). |
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| | (4) | Section 1216U contains provision about unpaid costs and artificially |
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| | (5) | In this Chapter “the separate video game trade” means the company’s |
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| | separate trade in relation to the video game (see section 1216H). |
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| | (6) | See Schedule 18 to FA 1998 (in particular, Part 9D) for information |
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| | about the procedure for making claims for video game tax relief. |
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| | 1216P | Intended commercial release |
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| | (1) | The video game must be intended for commercial release. |
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| | (a) | “commercial release” means distribution to the paying public, |
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| | (b) | a video game is not regarded as intended for commercial |
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| | release unless it is intended that a significant proportion of the |
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| | earnings from the video game should be obtained by such |
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| | (3) | Whether this condition is met is determined for each accounting |
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| | period of the company during which video game-making activities are |
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| | carried on in relation to the video game, in accordance with the |
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| | (4) | If at the end of an accounting period the video game is intended for |
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| | commercial release, the condition is treated as having been met |
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| | throughout that period (subject to subsection (5)(b)). |
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| | (5) | If at the end of an accounting period the video game is not intended for |
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| | commercial release, the condition— |
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| | (a) | is treated as having been not met throughout that period, and |
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| | (b) | cannot be met in any subsequent accounting period. |
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| | | This does not affect any entitlement of the company to relief in an |
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| | earlier accounting period for which the condition was met. |
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| | (1) | Subject to subsection (2), a video game is a British video game for the |
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| | purposes of this Part if it achieves a minimum of 19 points out of a |
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| | maximum of 37 from the following table, with a minimum of 9 points |
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| | being obtained in sections A and B: |
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| | | | | | | | The video game is based on locations in Europe (including |
| | | | | | fictionalised versions of locations in Europe) or on peoples |
| | | | | | | | | | | | The video game is inspired by or based upon: (i) European |
| | | | | | underlying material (such as a film, a book or artistic work; |
| | | | | | or (ii) a sport (or sports) that originated in Europe or (iii) |
| | | | | | an event (or events) held (or previously held) within |
| | | | | | Europe; or (iv) any other European subject matter. |
| | | | | | The in-video game dialogue and in-video game text is |
| | | | | | mainly in the English language. |
| | | | | | | | | | | | The video game is an original video game (as opposed to |
| | | | | | being a sequel to a previous video game). |
| | | | | | The video game is based on or strongly features a narrative |
| | | | | | (as opposed to being a purely abstract or non-linear video |
| | | | | | | | | | | | The video game incorporates any clear technical or |
| | | | | | creative innovations such as innovations in: (i) gameplay; |
| | | | | | (ii) graphics; (iii) user interface; (iv) artificial intelligence, |
| | | | | | audio or physics; or (v) online or multiplayer functionality. |
| | | | | | The video game represents or reflects: (i) diverse European |
| | | | | | culture; or (ii) European heritage; or (iii) European |
| | | | | | | | | | | | | | | | | | At least 50 per cent. of the production budget in incurred |
| | | | | | | | | | | | The in-video game text is translated into at least two other |
| | | | | | official languages of the EEA. |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Lead music and audio composer. |
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| | (2) | Notwithstanding the above, a video game is not a British Video Game |
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| | if it is of a pornographic nature or features extreme violence. |
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| | (1) | At least 25 per cent. of the core expenditure on the video game |
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| | incurred must be UK expenditure. |
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| | (2) | The Treasury may by regulations amend the percentage specified in |
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| | 1216S | Additional deduction for qualifying expenditure |
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| | (1) | If video game tax relief is available to the company, it may (on making |
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| | a claim) make an additional deduction in respect of qualifying |
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| | expenditure on the video game. |
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| | (2) | The deduction is made in calculating the profit or loss of the separate |
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| | (3) | In this Chapter “qualifying expenditure” means core expenditure on |
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| | the video game that falls to be taken into account under Chapter 2 in |
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| | calculating the profit or loss of the separate video game trade for tax |
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| | (4) | The Treasury may by regulations— |
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| | (a) | amend subsection (3), and |
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| | (b) | provide that expenditure of a specified description is or is not |
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| | to be regarded as qualifying expenditure. |
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| | 1216T | Amount of additional deduction |
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| | (1) | For the first period of account during which the separate video game |
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| | trade is carried on, the amount of the additional deduction is given |
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| | (a) | so much of the qualifying expenditure as is UK expenditure, |
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| | (b) | if less, 80 per cent. of the total amount of qualifying |
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| | R is the rate of enhancement (see subsection (3)). |
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| | (2) | For any period of account after the first, the amount of the additional |
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| | deduction is given by — (E x R) - P
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| | (a) | so much of the qualifying expenditure incurred to date as is |
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| | (b) | if less, 80 per cent. of the total amount of qualifying |
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| | expenditure incurred to date, |
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| | | R is the rate of enhancement (see subsection (3)), and
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| | P is the total amount of the additional deductions given for previous |
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| | (3) | The rate of enhancement is— |
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| | (a) | for a limited-budget video game, 100, and |
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| | (b) | for any other video game, 80 per cent. |
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| | (4) | The Treasury may by regulations amend the percentage specified in |
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| | 1216U | No account to be taken of amount if unpaid |
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| | (1) | In determining for the purposes of this Chapter the amount of costs |
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| | incurred on a video game at the end of a period of account, ignore any |
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| | amount that has not been paid 4 months after the end of that period. |
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| | (2) | This is without prejudice to the operation of section 1216L. |
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| | 1216V | Artificially inflated claims for additional deduction or video game |
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| | (1) | So far as a transaction is attributable to arrangements entered into |
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| | wholly or mainly for a disqualifying purpose, it is to be ignored in |
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| | determining for any period any additional deduction which a company |
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| | may make under this Chapter. |
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| | (2) | Arrangements are entered into wholly or mainly for a disqualifying |
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| | purpose if their main object, or one of their main objects, is to enable |
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| | a company to obtain an additional deduction under this Chapter to |
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| | which it would not otherwise be entitled or of a greater amount than |
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| | that to which it would otherwise be entitled. |
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| | (3) | “Arrangements” includes any scheme, agreements or understanding, |
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| | whether or not legally enforceable. |
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| | 1216W | Application of sections 1216X and 1216Y |
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| | (1) | Sections 1216X and 1216Y apply to a company that is the video game |
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| | production company in relation to a video game. |
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| | “the completion period” means the accounting period of the |
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| | (a) | in which the video game is completed, or |
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| | (b) | if the company does not complete the video game, in which it |
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| | abandons video game-making activities in relation to the |
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| | | “loss relief” includes any means by which a loss might be used to |
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| | reduce the amount in respect of which the company, or any other |
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| | person, is chargeable to tax,
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| | “pre-completion period” means an accounting period of the company |
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| | before the completion period, and
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| | “the separate video game trade” means the company’s separate trade |
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| | in relation to the video game (see section 1216H). |
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| | 1216X | Restriction on use of losses while video game in production |
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| | (1) | This section applies if in a pre-completion period a loss is made in the |
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| | separate video game trade. |
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| | (2) | The loss is not available for loss relief except to the extent that it may |
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| | be carried forward under section 45 of CTA 2010 to be set against |
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| | profits of the separate video game trade in a subsequent period. |
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| | 1216Y | Use of losses in later periods |
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| | (1) | This section applies to the following accounting periods of the |
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| | company (“relevant later periods”)— |
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| | (a) | the completion period, and |
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| | (b) | any subsequent accounting period during which the separate |
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| | video game trade continues. |
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| | (2) | Subsection (3) applies if a loss made in the separate video game trade |
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| | is carried forward under section 45 of CTA 2010 from a pre- |
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| | completion period to a relevant later period. |
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| | (3) | So much (if any) of the loss as is not attributable to video game tax |
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| | relief (see subsection (6)) may be treated for the purposes of loss relief |
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| | as if it were a loss made in the period to which it is carried forward. |
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| | (4) | Subsection (5) applies if in a relevant later period a loss is made in the |
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| | separate video game trade. |
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