Video games industry in Scotland - Scottish Affairs Committee Contents


Written evidence from Ludometrics Ltd

RESPONSE TO THE VIDEO GAMES INDUSTRY IN SCOTLAND

  1.  The Scottish video games industry has a long and distinguished history, stretching back over the last 25 years—almost as long as the industry has existed. Household names such as Lemmings and Grand Theft Auto were created in Scotland, and Scottish developers have been instrumental in creating hit games for all of the world's leading publishers and media companies.

  2.  Latest figures suggest that the industry in Scotland employs some 600 people, mostly graduates, and contributes £67 million to UK GDP. These are exactly the kind of jobs the country needs to create and retain if it wishes to succeed in the knowledge economy.

  3.  Despite this success, however, the industry has never succeeded in establishing itself as a sustainable business sector in the country. In other words, it has generally been reliant on funding from private, public or industry organisations to stay in business. The model of the industry means that very few if any games have generated money over and above their initial advances. In turn, developers have very rarely been able to generate a strong cash position from which to operate.

  4.  No strong publishing games company has ever emerged in Scotland. When games on mobile devices initially emerged in 2000, Digital Bridges looked primed to be such a company. However, the critical skills in a publisher—namely marketing, distribution and product management skills—were never housed in Scotland. As a result, the industry here has never had an opportunity to develop talent on the commercial aspects of games creation, and has also lacked any substantial distribution clout.

  5.  The current situation of the industry in Scotland is that while there is an abundance of creative and technical talent (although after the collapse of Realtime Worlds it is an open question how much of it remains here), there is a dearth of commercial talent. By developing this talent, the industry in Scotland has a chance of establishing itself as a substantial contributor to Scotland and the UK as a whole.

  6.  Tax relief has often been mooted as a silver bullet for the sector, but I do not believe this to be the case. Particularly, the idea that suddenly companies will "take more risks and create more new and original titles" is a fallacy. To take one example, Denki created a hugely original title for Xbox 360 called Quarrel. Unfortunately, it has not found a way to market because games publishers and the platform holder itself cannot predict how many copies it will sell, despite hugely compelling evidence from public demonstrations of the game that suggest otherwise. As a result, Denki laid off 75% of their staff earlier in 2010.

  7.  Canadian tax breaks are often cited as the model to copy. However, what is often left unreported is the fact that a company must spend $CA 1,000,000 on labour costs per annum before they qualify. My own analysis suggests that a company would need to employ around 10-12 people in order to hit this threshold. The vast majority of development companies in Scotland would struggle to hit this threshold, so would not be able to take advantage of the scheme.

  8.  Tax breaks also do not contribute to attracting talent to Canada (or any other location). What attracts talent to a particular location is the ability to work on a high-profile title, with other high-profile talent. With a couple of exceptions, Scotland lacks both the titles and the high-profile talent.

  9.  Finally, the "Canadian games tax break" is actually a digital media tax break, applying not just to games companies, but interactive design agencies, web agencies, and others. This would be a far stronger targetting of any tax break aimed at the sector.

  10.  Regarding consultation with the industry prior to the abolition of games tax relief, I am not aware of any taking place. Given the general surprise of the industry, it did not seem as though as any consultation prior to the decision being announced took place.

  11.  That said, there was no actual games tax relief scheme in place to be scrapped—it had barely even made it to the proposal stage, and was certainly far from being available to companies.

10 September 2010





 
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