Video games industry in Scotland - Scottish Affairs Committee Contents


Written evidence from Greater Glasgow Games Group

  1.  We note that the games industry as a whole is undergoing rapid and significant evolutionary changes that have seen the opening significant new opportunities and markets in the likes of direct-distribution downloads for mobile, console and PC devices, casual gaming, family gaming and social network gaming and outsourced development. New opportunities and markets continue to evolve and emerge alongside the traditional market of boxed retail products for home consoles and computers. Multi-million pound generating hits may now come from the work of small teams producing games for mobile and social markets.

  2.  We believe that despite recent major losses to the Scottish Games Industry, that we have the potential for significant growth and regeneration. We believe that what is required is effective support for innovation, growth and support for existing and new game development companies that are able to respond rapidly to changing market conditions and establish prominent positions in key niche markets. Such investment would represent a better spread of risk than large investments into just one or two large developments.

  3.  The Greater Glasgow area is currently not well known for its game development industry, yet as a major population center with a concentration of digital media and a cluster of FE and HE institutions, the games industry should be able to thrive in the area, should suitable support for existing and new companies be available to encourage growth.

  4.  Inward investment incentives have to be very significant to match those offered in other international centers—especially Canada. Without these an inward investment strategy is likely to be futile, and the government should focus of incentives to grow native businesses instead.

  5.  The Greater Glasgow area is well served with educational institutions that can support growth with the provision of graduates. There are four local universities, two of which (Glasgow Caledonian and University of the West of Scotland) offer degree courses which are focused specifically on games industry careers—in both programming and art disciplines. Currently many of the graduates of these courses leave the local area due to lack of opportunities.

  6.  While it has a low media profile, the game development industry in the Greater Glasgow area does include companies with established global reputations for high quality and ground breaking work. Firebrand Games are established leaders in developing third-party and licensed racing games for the Nintendo platforms (DS and Wii). Firebrand Games products regularly score highly favourable reviews in the games industry press. Axis Animations principally produce animations for TV and film, but have a well established, and award winning, business in providing animation content and services for the game industry.

  7.  The Greater Glasgow games industry revolves around small companies. Axis Animations and Firebrand Games are currently the largest development and animation studios in the area, respectively. Between them, these companies employ around 60 full time staff in the area. There are over a dozen smaller employers in the area working in the areas of game development, animation for games, games industry recruitment and PR specialists and industry services. Some of these (eg e4e Entertainment Services) employ a small full time core, with larger numbers of contract staff employed depending on current work-load. This is supplemented by a larger number of digital media, animation and production companies more aligned to traditional TV and film.

  8.  Over the past decade, one of the keys to success for the Dundee games industry has been Interactive Tayside—a single Scottish Enterprise point of contact covering the entire area. In contrast, the Greater Glasgow area was served by no less than four separate Scottish Enterprise offices, with no clear focus, preferred contact point or specialist expertise for the games industry. The creation of Interactive Scotland has gone a long way to resolving this, and it is hoped that Interactive Scotland and Creative Scotland can work together effectively in the interests of digital media companies and organisations.

  9.  We believe support needs to be targeted at helping small companies grow, and in helping new companies establish themselves.

  10.  Existing small companies can benefit especially from support that reduces costs in hiring and retaining new staff. Recruitment services and aid, National Insurance and tax support, grants and loans should all be explored. This can support greatly boost organic growth, spread across many companies.

  11.  Start-ups can benefit from advice, mentoring and support that is specific to the games and animation industries. Government and Enterprise support to encourage and enable industry veterans to mentor new start-ups alongside traditional start-up services and support could greatly aid the success of new companies, in avoiding common development pitfalls and in supporting the route-to-market. Existing support for this from Interactive Scotland should be extended and enhanced.

  12.  The production model for the games industry is such that a company may operate for many months before receiving any income, and income may be irregular. This can be problematic for opening business accounts. Similarly, reductions to the Corporate Tax rates do little to support the establishment of new companies.

9 September 2010





 
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