Written evidence from TIGA
EXECUTIVE SUMMARY
Video game developers in Scotland and the UK
are at a competitive disadvantage. Many of our key competitors
provide tax breaks for video games production. No such tax breaks
for games production exist in the UK. Investment and jobs are
drifting away to other countries. TIGA's proposed Games Tax Relief
would create a more level playing field and boost investment,
job creation and innovation. Other financial measures should be
considered to strengthen the industry but Games Tax Relief would
have the most positive impact on the Scottish games industry.
THE CONTRIBUTION
MADE BY
THE SCOTTISH
VIDEO GAMES
INDUSTRY TO
BOTH THE
SCOTTISH AND
UK ECONOMY[34]
1. Scotland has produced some of the world's
most successful video games including Grand Theft Auto, Lemmings
and Crackdown. This has reinforced Scotland's image as an innovative
place to work. The Scottish games sector is diverse, with companies
working in mobile, online, casual and console markets.
2. The presence of a strong Scottish games
industry strengthens the appeal of Scottish universities, providing
direct employment and business start-up opportunities for graduates
in suitable disciplines. The video games industry sustains a "digitally
literate" workforce whose skills are valued in other sectors
including health, education, film, TV and music.
3. Scotland has 46 development companies,
representing 10.8% of the UK total.
4. Scotland's games development sector supports
an additional 1,190 indirect jobs.
5. Annually, Scottish games companies are
estimated to invest £30.2 million in salaries and overheads,
contribute £27.5 million in direct and indirect tax revenues
to HM Treasury, and make a direct and indirect contribution of
£66.8 million to the UK's Gross Domestic Product (GDP).
TIGA'S GAMES
TAX RELIEF
6. In August 2009 TIGA submitted a proposal
to the UK Government to introduce Games Tax Relief. It was envisaged
that Games Tax Relief would be calculated and applied in a similar
manner to the existing tax relief for British films; video games
would need to pass a cultural test to benefit from the tax break;
there would be tiered rates of relief to reflect a range of development
budgets; any interactive product, including entertainment, educational
and commercial products, could potentially benefit from the relief.
7. Over a five year period Games Tax Relief
was expected to: create or save 3,550 jobs, increase and safeguard
£457 million in new and saved development expenditure, cost
£192 million in tax relief but generate £415 million
in new and saved tax receipts.[35]
What consultation was held by the UK Government
with the industry before the decision was made to abolish a Games
Tax Relief
8. There was no consultation by the UK Government
with TIGA before the decision was made to abolish Games Tax Relief.
TIGA wrote letters requesting meetings with Vince Cable MP, Secretary
of State for Business, Innovation and Skills (1 June), Danny Alexander
MP, Chief Secretary to the Treasury (3 June), David Gauke MP,
Exchequer Secretary to the Treasury (3 June) and to Ed Vaizey
MP (3 June). None of these requests were accepted prior to the
Budget on 22 June 2010.
9. On 29 March, Ed Vaizey MP, the then Shadow
Culture Minister told Develop that the Conservatives "are
going to support tax breaks for the video game industry"
in the Conservatives' first budget".[36]
On 26 April he added that "We are fully behind game tax breaks.
This is my unequivocal statement," he said. "It's been
approved by George Osborne."[37]
On 30 April, Don Foster MP, the then Liberal Democrat Shadow Secretary
of State for Culture, Media and Sport, said in a statement to
TIGA that: "Liberal Democrats support the introduction of
a Games Tax Relief. Following consultation on the details, we
would implement the Relief as soon as possible."[38]
THE LEVEL
OF TAX
BREAKS OR
INCENTIVES OFFERED
IN COMPETITOR
COUNTRIES
Canada
10. In 1997, revenue generated by Canadian
made video games were well below those of the USA, Japan, UK,
France, South Korea and Scandinavia. By 2006, Canada had secured
third place in the global sales rankings, partly because of significant
tax breaks for games production.
11. The main type of relief are tax credits
for games companies' staff salaries and other costs, which are
set at 37.5% in Quebec, 30% in Ontario, 35% in Prince Edward Island,
45% in Manitoba, and 35% in Nova Scotia. In addition, British
Columbia offers a 30% tax credit for investment in new media projects.
12. Canada's provinces and territories offer
a range of additional measures to support the video games industry.
Quebec offers income tax holidays for foreign experts of 75% for
five years. Ontario offers grants and prototype funds.
13. Quebec is estimated to have spent the
equivalent of over £500 million in tax credits and grants
between 2004 and 2008 on Ubisoft, Electronic Arts and Eidos, generating
£1 billion in net investment.[39]
Canada's studio staff overall have grown 43% between 2006 and
2008. Montreal's development community has grown by 960% from
500 to 5,300 in 10 years. Investment in development in Montreal
has grown by 1,280% in 10 years from £21 million in 1999
to £290 million in 2008.[40]
Games businesses have an incentive to invest and locate where
there is access to talented staff and generous tax breaks.[41]
France
14. France provides a tax credit which rebates
20% of production costs on games that pass a cultural test. France
also has the National Video Game Fund which funds up to 35% of
game prototypes and R&D tax credits which rebate 5% of R&D
expenditure.[42]
Finland
15. In 2008, Government technology funding
body Tekes provided the games industry with
10 million.[43]
Japan
16. Japan has funded a stimulus package
which includes the promotion of the export of video games.[44]
Nordic region
17. The Nordic Game Programme (2006-11)
supports work bringing games from concept to a level needed to
secure the necessary production funding. Six million Danish crowns
have been granted for development support to Nordic game companies
in 2010.[45]
Norway
18. The Norwegian Film Fund distributes
funds for film, TV internet and games projects, of which approximately
£1 million is available for video games in 2010.[46]
Singapore
19. Substantial grants are given to games
companies locating in Singapore.
South Korea
20. In addition to R&D funds, in 2008
South Korea announced a $200 million programme lasting until 2012,
aimed at expanding the country's game exports.[47]
In 2009 South Korea announced the creation of a $144 million agency
to promote video games, animation online and television content.[48]
USA
21. The following states provide tax credits
for games production: Louisiana (20%); Wisconsin (25%); North
Carolina (15%); Georgia (20-30%). Connecticut offers 30% tax credit
for production of digital media including games. Florida, Hawaii,
Maine, New Mexico, Rhode Island and Texas offer a range of incentives
and grants to film, TV and games companies.
EU
22. The EU has a games support programme
called Interactive Works. Grants range from 10,000 euros to 150,000.
The total budget for 2010 is two million euros. The criteria have
been changed and an applicant now needs a film IP in order to
apply for a game grant.[49]
What potential impact the decision to abolish
Games Tax Relief will make on the video games industry in Scotland
23. Video game developers in Scotland and
the UK are at a competitive disadvantage. Investment and jobs
are drifting away to other countries. Over the period July 2008
to July 2009, 15% of UK video games firms went out of business.
Between July 2008 and March 2010, 7% of the development workforce
lost their jobs. This decline has been driven by a powerful force:
many of our key competitors provide national or regional/state
tax breaks for video games production. No such tax breaks for
games production exist in the UK.
24. Removing Games Tax Relief will accentuate
this trend. Between July 2009 and September 2010, the UK games
industry workforce declined by 4.4%. Scotland has suffered a deeper
fall than the rest of the UK, due to the collapse of Realtime
Worlds. Scotland's games development workforce has declined from
798 in April 2010 to 651 by September 2010, a fall of 18.4%. Over
the same period, Scotland's share of the UK developer headcount
has fallen from 8.7% to 7.2%.[50]
25. Some Scottish developers are putting
expansion plans on hold or investing abroad: one Scottish developer
is opening two studios outside of the UK over the next 12 months;
if Games Tax Relief was in operation he would be tripling his
existing Scottish studio. There is a risk of a brain drain of
talented game development staff leaving for other countries.
26. Other things being equal, in the absence
of Games Tax Relief, over the next five years a further 150 development
jobs could be lost and investment by games companies in Scottish
jobs could fall by £21 million. Over the same period, the
Scottish games industry's contribution in tax revenues is predicted
to fall by £19 million and the industry's contribution to
GDP by £47 million.[51]
Without Games Tax Relief it will be harder to attract talent and
investment to Scotland.
27. Conversely, estimates suggest that Games
Tax Relief over five years would create 130 new development jobs,
trigger £16 million additional investment in Scottish development
jobs by games businesses, fund 31 game projects, result in £14.5
million in new tax revenues and contribute £35 million to
GDP.[52]
28. If Games Tax Relief was implemented
it would also forestall the predicted decline, so the net position
is that the tax credit could safeguard or grow a net 273 jobs,
£37 million in investment, £33.7 million in tax revenues
and £82 million in GDP contributions. Games Tax Relief would
enable companies to take more risks and create more new and original
titles. The tax break for Scotland would cost £13.8 million.[53]
ALTERNATIVE FINANCIAL
INCENTIVES FOR
THE INDUSTRY
29. R&D tax credits should be retained
and enhanced. Existing R&D tax credits only support research
that has a technological focus. Some developers have called for
a new R&D scheme which is aimed at the creation of new IP
and original game content, which would encourage new studio formation
and stimulate creativity.
30. Scotland should be marketed aggressively
as a place to do games business. Dundee lost out to Galway for
the Big Fish Games European QA and localisation base in April
2009.[54]
31. Start up developers should receive business
mentoring and advice on how to create and retain IP. Abertay University
is offering up to £25,000 of support for applicants to create
a prototype of their own IP. Funding should encourage developers
to move away from the work for hire console teams and instead
try new business models (online/mobile and perhaps console download)
which enable developers to create their own routes to market.
32. New graduate start ups should be encouraged
by providing business incubators (eg waive commercial rates for
24 months), legal assistance and business mentoring. This could
stymie the emigration of educated people and help regenerate the
economy from a proven base.
33. A pilot SME Training Tax Relief could
be introduced so that SMEs could offset expenditure on training,
supporting student placements and education outreach activities
against corporation tax.
10 September 2010
34 The figures in this section are based on a telephone
survey of 75% of Scottish games companies commissioned by TIGA
and undertaken by Games Investor Consulting (GIC) in August and
September 2010. GIC calculated the economic impact of the games
industry. Back
35
Gardner, P, Gibson, R and Wilson, R, Investing in the Future:
a Tax Relief for the UK Video Games Development Sector (TIGA,
2009). Back
36
http://www.develop-online.net/news/34341/Tories-come-clean-Well-offer-tax-cuts-in-first-budget Back
37
http://www.develop-online.net/news/34619/Vaizey-you-have-to-trust-us-on-tax-breaks Back
38
http://www.tiga.org/PressReleaseDetail.aspx?id=c12d4346-17e2-47ce-bb77-12d5b8a4f298 Back
39
Mateos-Garcia, J, (ed), Raise the Game (NESTA, 2008), p
18. Back
40
Investing in the Future, pp 40-41. Back
41
Maple Story, Develop, November 2008. Back
42
Raise the Game, p 30. Back
43
http://www.develop-online.net/news/32323/Finnish-Government-devotes-10-million-to-game-development Back
44
http://www.guardian.co.uk/world/2009/apr/10/japan-manga-anime-recession Back
45
http://nordicgameprogram.org Back
46
http://www.nfi.no/english/aboutnfi/index_eng.html Back
47
http://www.gamasutra.com/php-bin/news_index.php?story=21368 Back
48
http://www.gamasutra.com/php-bin/news_index.php?story=23510 Back
49
http://ec.europa.eu/culture/media/programme/producer/develop/interactive/index_en.htm Back
50
GIC calculation for TIGA. Back
51
Ibid. Back
52
Ibid. Back
53
Ibid. Back
54
http://www.deti.ie/press/2009/20090409.htm Back
|