The Video Games Industry in Scotland
Written evidence from TIGA (VID 11)
Executive Summary
Video game developers in Scotland and the UK are at a competitive disadvantage. Many of our key competitors provide tax breaks for video games production. No such tax breaks for games production exist in the UK. Investment and jobs are drifting away to other countries. TIGA’s proposed Games Tax Relief would create a more level playing field and boost investment, job creation and innovation. Other financial measures should be considered to strengthen the industry but Games Tax Relief would have the most positive impact on the Scottish games industry.
The contribution made by the Scottish video games industry to both the Scottish and UK economy
The figures in this section are based on a telephone survey of 75 per cent of Scottish games companies commissioned by TIGA and undertaken by Games Investor Consulting (GIC) in August and September 2010.
GIC
calculated
the economic impact of the games industry.
1.
Scotland has produced some of the world's most successful video games including Grand Theft Auto, Lemmings and Crackdown. This has reinforced Scotland’s image as an innovative place to work. The Scottish games sector is diverse, with companies working in mobile, online, casual and console markets.
2.
The presence of a strong Scottish games industry strengthens the appeal of Scottish universities, providing direct employment and business start-up opportunities for graduates in suitable disciplines. The video games industry sustains a ‘digitally literate’ workforce whose skills are valued in other sectors including health, education, film, TV and music.
3.
Scotland has 46 development companies
, representing
10.8 per cent of the UK
total
.
4.
Scotland’s games development sector supports an additional 1,190 indirect jobs.
5.
Annually, Scottish games companies are estimated to invest £30.2 million in salaries and overheads, contribute £27.5 million in direct and indirect tax revenues to HM Treasury, and make a direct and indirect contribution of £66.8 million to the UK’s Gross Domestic Product (GDP).
TIGA’s Games Tax Relief
6.
In August 2009 TIGA submitted a proposal to the UK Government to introduce Games Tax Relief. It was envisaged that Games Tax Relief would be calculated and applied in a similar manner to the existing tax relief for British films; video games would need to pass a cultural test to benefit from the tax break; there would be tiered rates of relief to reflect a range of development budgets; any interactive product, including entertainment, educational and commercial products, could potentially benefit from the relief.
7.
Over a five year period Games Tax Relief was expected to: create or save 3,550 jobs, increase and safeguard £457 million in new and saved development expenditure, cost £192 million in tax relief but generate £415 million in new and saved tax receipts.
Gardner, P., Gibson, R. and Wilson, R., Investing in the Future: a Tax Relief for the UK Video Games Development Sector (TIGA, 2009).
What consultation was held by the UK Government with the industry before the decision was made to abolish a Games Tax Relief
8.
There was no consultation by the UK Government with TIGA before the decision was made to abolish Games Tax Relief. TIGA wrote letters requesting meetings with Vince Cable MP, Secretary of State for Business, Innovation and Skills (June 1st), Danny Alexander MP, Chief Secretary to the Treasury (June 3rd), David Gauke MP, Exchequer Secretary to the Treasury (June 3rd) and to Ed Vaizey MP (June 3rd). None of these requests were accepted prior to the Budget on June 22nd 2010.
9.
On March 29th, Ed Vaizey MP, the then Shadow Culture Minister told Develop that the Conservatives "are going to support tax breaks for the video game industry" in the Conservatives’ first budget".
http://www.develop-online.net/news/34341/Tories-come-clean-Well-offer-tax-cuts-in-first-budget
On April 26th he added that "We are fully behind game tax breaks. This is my unequivocal statement," he said. "It’s been approved by George Osborne."
http://www.develop-online.net/news/34619/Vaizey-you-have-to-trust-us-on-tax-breaks
On April 30th, Don Foster MP, the then Liberal Democrat Shadow Secretary of State for Culture, Media and Sport, said in a statement to TIGA that: "Liberal Democrats support the introduction of a Games Tax Relief. Following consultation on the details, we would implement the Relief as soon as possible."
http://www.tiga.org/PressReleaseDetail.aspx?id=c12d4346-17e2-47ce-bb77-12d5b8a4f298
The level of tax breaks or incentives offered in competitor countries
Canada
10.
In 1997, revenue
generated by Canadian
made video games were well below those of the USA, Japan, UK, France, South Korea and Scandinavia. By 2006, Canada had
secured
3
rd
place in the global sales rankings, partly because of significant tax breaks
for games production
.
11.
The main type of relief are tax credits for games companies’ staff salaries and other costs, which are set at 37.5 per cent in Quebec, 30 per cent in Ontario, 35 per cent in Prince Edward Island, 45 per cent in Manitoba, and 35 per cent in Nova Scotia. In addition, British Columbia offers a 30 per cent tax credit for investment in new media projects.
12.
Canada’s provinces and territories offer a range of additional measures to support the
video
games industry. Quebec offers income tax holidays for foreign experts of 75 per cent for 5 years. Ontario offers grants and prototype funds.
13.
Quebec is estimated to have spent
the equivalent of
over £500
million
in tax credits and grants between 2004 and 2008 on Ubisoft, Electronic Arts and Eidos, generating £1billion in net investment.
Mateos-Garcia, J., (ed.), Raise the Game (NESTA, 2008), p.18
Canada’s studio staff overall have grown 43 per cent between 2006 and 2008. Montreal’s development community has grown by 960 per cent from 500 to 5,300 in ten years. Investment in development in Montreal has grown by 1280 per cent in ten years from £21m in 1999 to £290m in 2008.
Investing in the Future, pp. 40-41.
Games businesses have an incentive to invest and locate where there is access to talented staff and generous tax breaks.
‘Maple Story’, Develop, November 2008.
France
14.
France provides a tax credit which rebates 20 per cent of production costs on games that pass a cultural test. France also has the National Video Game Fund which funds up to 35 per cent of game prototypes and R&D tax credits which rebate 5 per cent of R&D expenditure.
Raise the Game, p.30
Finland
15.
In 2008, Government technology funding body Tekes provided the games industry with €10 million.
http://www.develop-online.net/news/32323/Finnish-Government-devotes-10-million-to-game-development
Japan
16.
Japan has funded a stimulus package which includes the promotion of the export of video games.
http://www.guardian.co.uk/world/2009/apr/10/japan-manga-anime-recession
Nordic region
17.
The Nordic Game Programme (2006-2011) supports work bringing games from concept to a level needed to secure the necessary production funding. 6 million Danish crowns have been granted for development support to Nordic game companies in 2010.
http://nordicgameprogram.org
Norway
18.
The Norwegian Film Fund distributes funds for film, TV internet and games projects, of which approximately £1 million is available for video games in 2010.
http://www.nfi.no/english/aboutnfi/index_eng.html
Singapore
19.
Substantial grants are given to games companies locating in Singapore.
South Korea
20.
In addition to R&D funds, in 2008 South Korea announced a $200 million programme lasting until 2012, aimed at expanding the country's game exports.
http://www.gamasutra.com/php-bin/news_index.php?story=21368
In 2009 South Korea announced the creation of a $144 million agency to promote video games, animation online and television content.
http://www.gamasutra.com/php-bin/news_index.php?story=23510
USA
21.
The following states provide tax credits for games production: Louisiana (20 per cent); Wisconsin (25 per cent); North Carolina (15 per cent); Georgia (20-30 per cent). Connecticut offers 30 per cent tax credit for production of digital media including games. Florida, Hawaii, Maine, New Mexico, Rhode Island and Texas offer a range of incentives and grants to film, TV and games companies.
EU
22.
The EU has a games support programme called Interactive Works. Grants range from 10,000 euros to 150,000. The total budget for 2010 is 2 million euros. The criteria have been changed and an applicant now needs a film IP in order to apply for a game grant.
http://ec.europa.eu/culture/media/programme/producer/develop/interactive/index_en.htm
What potential impact the decision to abolish Games Tax Relief will make on the video games industry in Scotland
23.
Video game developers in Scotland and the UK are at a competitive disadvantage. Investment and jobs are drifting away to other countries. Over the period July 2008 to July 2009, 15 per cent of UK video games firms went out of business. Between July 2008 and March 2010, 7 per cent of the development workforce lost their jobs. This decline has been driven by a powerful force: many of our key competitors provide national or regional/state tax breaks for video games production. No such tax breaks for games production exist in the UK.
24.
Removing Games Tax Relief will accentuate this trend. Between July 2009 and September 2010, the UK games industry workforce declined by 4.4 per cent. Scotland has suffered a deeper fall than the rest of the UK, due to the collapse of Realtime Worlds.
Scotland’s games development workforce has declined from 798 in April 2010 to 651 by September 2010, a fall of 18.4 per cent. Over the same period, Scotland’s share of the UK developer headcount has fallen from 8.7 per cent to 7.2 per cent.
GIC calculation for TIGA.
25.
Some Scottish developers are putting expansion plans on hold or investing abroad: one Scottish developer is opening two studios outside of the UK over the next 12 months; if Games Tax Relief was in operation he would be tripling his existing Scottish studio. There is a risk of a brain drain of talented game development staff leaving for other countries.
26.
Other things being equal, in the absence of Games Tax Relief, over the next five years a further 150
development
jobs could be lost and investment by games companies in Scottish jobs could fall by £21 million. Over the same period, the Scottish games industry’s contribution in tax revenues is
predicted
to fall by £19 million and the industry
’s contribution to GDP
by
£47 million
.
Ibid.
Without Games Tax Relief it will be harder to attract talent and investment to Scotland.
27.
Conversely
, estimates suggest that Games Tax Relief over five years would create
130 new
development
jobs, trigger £16 million additional investment in Scottish development jobs by games businesses, fund 31 game projects, result in £14.5 million
in
new tax revenues and contribute £35 million to GDP.
Ibid.
28.
If
Games Tax Relief was implemented
it would also forestall the
predicted
decline, so the net posit
ion is that the tax credit could
safeguard or grow a net 273 jobs, £37 million in investment, £33.7 million in tax revenues and £82 million in GDP contributions.
Games Tax Relief would enable companies to take more risks and create more new and original titles.
The tax break
for Scotland
would cost £13.8 million
Ibid.
Alternative financial incentives for the industry
29.
R&D tax credits should be retained and enhanced. Existing R&D tax credits only support research that has a technological focus. Some developers have called for a new R&D scheme which is aimed at the creation of new IP and original game content, which would encourage new studio formation and stimulate creativity.
30.
Scotland should be marketed aggressively as a place to do games business. Dundee lost out to Galway for the Big Fish Games European QA and localization base in April 2009.
http://www.deti.ie/press/2009/20090409.htm
31.
Start up developers should receive business mentoring and advice on how to create and retain IP. Abertay University is offering up to £25,000 of support for applicants to create a prototype of their own IP. Funding should encourage developers to move away from the work for hire console teams and instead try new business models (online/mobile and perhaps console download) which enable developers to create their own routes to market.
32.
New graduate start ups should be encouraged by providing business incubators (e.g. waive commercial rates for 24 months), legal assistance and business mentoring. This could stymie the emigration of educated people and help regenerate the economy from a proven base.
33.
A pilot SME Training Tax Relief could be introduced so that SMEs could offset expenditure on training, supporting student placements and education outreach activities against corporation tax.
10 September 2010
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