Memorandum by Social Environmental Enterprise
+ Design
JOINING THE DOTS
1. ROLE OF
DESIGN
1.1 Up to now, where design thinking has
been applied to the problem of waste, it has tended to be in the
realm of product and packaging design. This misses some vital
areas of activity. Advanced design thinking has begun to look
at systems and services as raw materials, and it is this approach
that we believe needs to be introduced into mainstream design
activity on waste.
1.2 Dealing with waste is not just about
mitigating the effect of the stuff that is in the waste stream.
It is about asking why it is in the waste stream in the first
place and stepping back to see how waste is perpetuated not just
by the objects themselves, but by what surrounds them. In fact,
while looking at products and the way they are designed is important,
doing so without considering the infrastructure that supports
them and the behaviour of the people who use them is meaningless.
1.3 Imagine a car that fulfils all the criteria
of sustainable design best practice. It has a hybrid engine and
can run on bio-fuels. Its parts have been subject to Life Cycle
Analysis to ensure minimum overall impact and are made from recycled
materials that can be disassembled quickly for easy repair and
upgrades, replacement and recycling. The owner's manual provides
all the details of how to dispose of the vehicle and of defunct
parts responsiblybeyond the legal requirements for disposing
of automobiles.
1.4 The problem is, this does very little
to alter the behaviour that creates wasteand even runs
the risk of increasing it. The owner, feeling that their car is
virtuously green, may drive it more frequently. Very likely too,
for all the good intentions of the car manual, the owner may not
find it easy to implement the recommendations for disposal of
the vehicle at the end of its lifecycle if the infrastructure
is not in place. Ultimately, coupled with an increase in consumption
in society overall, the waste reduction gains envisaged by the
car's designers could, in practice, quite easily be non-existent.
1.5 Design can help at a strategic level
by redefining problems. In this case, the focus of the problem
might be not how to make the car itself less wasteful, but instead
how to get people from one place to another with the efficiency
and convenience of a car, without the waste.
1.6 The company Streetcar has reframed this
question and thereby exploited its economic potential. Streetcar
is a flexible car-hire service that affords people the mobility
of a private vehicle without the associated inefficiency and costs.
This revised business model reduces waste further upstream by
reducing car ownership and, ultimately, therefore, the number
of cars that will be disposed of.
1.7 Designers Braungart and McDonough have
taken this to the next level in the development of a car for Ford.
Model U's portfolio of leading edge sustainability measures includes
a new business model whereby the customer buys not the car but
the services for the cartax, insurance, petrol and costsfor
a given number of miles. At the end of this distance the car returns
to the manufacturer, enabling the up-cycling of all components.
Says designer William McDonough, "The vision behind Model
U is entirely positive. Instead of focusing on minimising environmental
harm, which is what most approaches to sustainable mobility do,
Model U starts to find ways to be recreational and regenerativeto
have fun and create environmental benefits at the same time."[13]
1.8 This type of joined-up design thinking
can help redefine many problems that currently plague the waste
agenda. The emblematic waste issue of plastic bags, for example
has hitherto been addressed by either capping their free distribution
or substituting the plastic for more "environmentally friendly"
materials. But Defra research shows that 80 per cent of plastic
bags are reused in the home, and the unforeseen consequence of
taxing plastic bags in Ireland was a 300-500 per cent increase
in the sale of plastic refuse bags and bin liners.[14]
Focusing on what at first appears to be the problem often just
shifts it somewhere else.
1.9 Like all issues, plastic bags are a
part of a complex web of inter-connecting systems that will be
more efficiently examined in relation to each other than in isolation.
A designer might find, through observing the behaviour of shoppers,
that the real problem is not the bag at all, but, more broadly,
how people get their shopping home. This kind of analysis also
expands the realm of possible stakeholders (eg the planning authority,
local waste authority, public transport provider etc) to consider
who else might contribute to the solution.
1.10 Advanced design thinking increasingly
recognises the need to address relationships rather than deal
with isolated products. It examines the connections between things,
the infrastructure that supports them and the people who use both.
This seems far from design's traditional role of creating objects,
but actually relies on similar techniques of visualisation, prototyping
and observing user behaviour. Finally, it promotes the adoption
of new behaviour by making it desirable.
1.11 This kind of approach is already being
used successfully in services and social planning, where UK designers
are among the frontrunners in applying design methods to encourage
behaviour change, solving problems of systems and services rather
than just producing more "stuff".[15]
2. ROLE OF
BUSINESS
Redesigning products
2.1 It is important to distinguish between
SMEs and big businesses in their capacity to react to the waste
agenda. SMEs rarely have the human or economic resource to invest
in developing new solutions. Rather, buried in supply chains and,
all too often, in fire-fighting mode, they can only react to the
demands of clients, legislation, and increasing costs of energy
and waste management.
2.2 Conversely, big businesses, more resourceful
and on the frontline of the market pulse, are equipped to deal
with and anticipate change. With their sights on the longer-term
movement of the market they are able to invest in research and
development to identify and prepare for future trends.
2.3 Many of these bigger businesses are
already addressing their waste issues through measures such as
product or packaging redesigns and some are already making vast
savings from doing so. Walmart reduced packaging for just one
toy line and made annual savings of more than $2.4 million, as
well as saving more than 3,800 trees and more than 1,000 barrels
of oil.[16]
Measures such as these, however, are still an afterthought that
works at the end of the waste stream, meaning that they do little
to change the way these businesses operate and, in the broad scheme
of things, also do little to reduce overall waste volumes. It's
a bit like dieting to mitigate the effects of a high-fat diet
when what's really needed is a permanent change to more healthy
eating habits.
2.4 Current legislation frequently appears
stuck in this mindset too. It can force businesses to reduce waste,
but there is an assumption on all sides that the necessary measures
are a burden that must be kept to a minimum and complied with
to the letter and no more. There is still widespread fear that
a green agenda implies an austerity that will be harmful to economies.
For businesses to truly focus on waste reduction and see it as
an area for serious innovation and investment, they must come
to understand that it can confer a genuine competitive advantage.
"Necessity is the mother of invention" and there is
a historical link between crisis and innovation. Would the industrial
revolution have been as accelerated without the abolition of the
slave trade, greatly feared as an economic catastrophe at the
time?
2.5 Design, used strategically rather than
just as a means of making small fixes, is a powerful tool for
the kind of innovation now required and a potentially enormous
source of economic opportunity. Beyond product and packaging,
we have identified two main strategic approaches by which design
can help business take on the waste challenge and turn it into
opportunity.
Revenue from waste
2.6 "Waste is just resource in the
wrong place"[17]
and Greenworks, a company that collects and re-purposes used office
furniture, is one of numerous examples of how businesses are seizing
the opportunities this implies. If businesses used creative thinking
to view their own waste as a new resource, they might easily uncover
new revenue streams, new efficiencies and even new business models.
This is what Andrew Zolli terms a business "Twofer":[18]
it has the twin benefits of reducing waste and generating new
income.
2.7 There was a time when the use of waste
as resource was commonplace and common sense. The fortunes of
Huddersfield, for example, were partly built on the recycling
techniques of Shoddy, a process that turned used cotton into a
felt-like fabric for duffle coats and the like. The cheapness
of foreign clothing and textile markets have led to the downfall
of such techniques in the UK and the word Shoddy has become imbued
with connotations of cheapness, inferior material and poor workmanship.[19]
2.8 The current associations of "recycling",
"reconditioning", or "salvage", means that
the products of these processes are viewed as niche, austere and
appeal only to a narrow band of "ethical" consumers.
Quality design would give them an extra business boost, turning
waste streams into glamorous and sought-after mainstream furniture
and clothing. What is needed is a pool of high-end designers prepared
to see the opportunity and challenge the assumptions of their
own industries.
Challenge the product paradigm
2.9 There is a still more effective way
for businesses to deal with waste reduction: adopt a business
model that produces less waste.
2.10 According to the sustainable design
network, Sus|pro-net, "Companies should switch their focus
to [offering] a mix of tangible products and intangible services,
designed and combined to jointly fulfill a user's needs."[20]
2.11 Businesses that sell products measure
their success in turnover of units. A service model removes this
dependency, but can be equally if not more successful. Electrolux
has been piloting a project to test this thinking: instead of
selling washing machines (product), they supply the machine free.
Each wash is then paid for through the electricity bill. The problem
is redefined as one of fulfilling a user needclean clothes
(service). Over the lifetime of the machine, this is likely to
generate a higher turnover than just selling a machine. Since
Electrolux retains ownership of the machine, they also have greater
incentive to design it to be easily repaired and to last longer.
In addition, the company is involved in the end-of-life of the
machine and can remanufacture it or recycle its materials.[21]
There is an added benefit in user behaviour change, since paying
per wash will likely make customers wash less, with a consequent
saving of water and washing powder.
2.12 The United Nations Environment Programme
believes a further advantage of service design is that it requires
integrated working of stakeholders, the real key to unlocking
environmental benefits.[22]
Britain already has a very strong service industry and also has
pioneering service designers, putting it in an excellent position
to generate new sustainable service models.
Design in business
2.13 The sustainability agenda is triggering
a revolutionary moment in business. As happened in the information
revolution, new and more nimble businesses better suited to the
fast-changing conditions of the market, will seize opportunities
and could supplant larger, slower moving competitors. Existing
businesses are going to have to think on their feet and design
will be an invaluable tool to help them do so.
2.14 Waste is one of many sustainability
issues, most of them interdependent, that companies now urgently
need to address. Exploring the solutions will require a major
shift in the way businesses are using design. They will need to
involve design in strategic decision-making processes to ensure
all the core functions of a business, not only those engaged with
CSR, are working together to drive innovation. Design briefs,
which often come from the marketing department, should be co-created
by various teams including the designers themselves. CSR, likewise,
can no longer be treated as a bolt-on. Integrating designers into
the CSR process will help create new relationships with the supply
chain.
2.15 Marks & Spencers leads this approach
with "Plan A" in which everyone in the organisation
is driving towards many seemingly impossible targets. This integrated
approach will allow departments traditionally operating in silos
to collaborate and share knowledge, and will surely lead to some
innovative and surprising solutions. Designers can not only participate
in, but help co-ordinate this type of approach by mapping how
individuals and departments are interconnected.
What role do marketing strategies play in influencing
more sustainable design?
2.16 Many companies are just jumping on
the green bandwagon without a deep change in their behaviour and
marketing is often seen as the means by which they are able to
produce spin about their performance. But consumers have ready
access to information and are more and more interested in finding
it. False marketing can harm a company as fast as responsible
marketing can build it.
2.17 Green communication group Better Thinking
describe a history of consumption in which competitive advantage
used to be based on product, then on brand. "The next step"
says the company's director Mike Betts "is that businesses
will be valued on their behaviour and will have to provide transparency
in order to maintain customer loyalty." As in the Industrial
and Information revolutions, "those companies that are able
to shift to ecologically innovative capitalism and meet the needs
of consumers will be reaping huge rewards."[23]
2.18 The real role of marketing strategies
in influencing more sustainable design lies in the correct and
well-placed dissemination of information to the consumer, increasing
transparency and integrity of the company it represents.
3. EDUCATION
3.1 The structure of design education goes
back to post-war Britain when designers with specific skill-sets
were needed to create quality products that could be manufactured
in the UK and contribute to economic recovery. Design is still
taught within the constricts of this narrow and silo structure
even though present day complexities require a broader understanding
of the interdependent systems that govern our lifestyles.
3.2 For many years British design has enjoyed
a world-class reputation for quality, and around the world design
colleges are evolving to respond to new global circumstances.
If we are to retain our leadership status in this field, British
design education must urgently adapt to encompass the social and
environmental imperatives as well the economic ones to which it
has historically responded.
3.3 While in recent months sustainability
awareness has clearly increased dramatically, there is still only
a tiny proportion of college graduate work that demonstrates an
interest in such matters. This indicates that while there is a
mass of information available for designers wishing to work sustainably,
universities are taking insufficient steps to ensure this agenda
becomes fully embedded in the curriculum. With over 50,000 designers
in higher education, this lack of awareness of their future professional
responsibility is a grave omission.
3.4 Education about sustainable materials
and processes, particularly processes associated with waste, must
be firmly established as a baseline for all design students. There
are 185,500 designers currently practicing in the UK. Every decision
they make is multiplied, thousands if not millions of times over,
creating effects on a massive scale.
4. ROLE OF
GOVERNMENT
Legislation and beyond
4.1 As we said in the business section,
government legislation on waste is frequently seen as a burden
on business. However, there are numerous areas in which a change
in the law would hurt nobody and benefit everybody. For example,
standardisation of the type of plastic used in packaging would
facilitate much more efficient recycling. One might further ban
the use of black plastic since it is very hard for MRF (material
recycling facilities) machinery to identify this as plastic and
thereby separate it out.
4.2 This kind of anomaly indicates a systemic
problem in the current approach to waste: in numerous ways, it's
not joined up. Recycling programmes are being rolled out around
the country, but their activity is still being severely hobbled
by unnecessary inefficiencies at the other end of the waste streamsuch
as that of plastic.
4.3 The lack of joined-up thinking creates
problems at every level. The UK sends over 70 per cent of its
waste to landfill, making it one of the worst offenders in Europe
(the figure in the Netherlands is less than 10 per cent). This
might indicate that there are important lessons to be learned
from abroad. However, this assumption ignores the fact that numerous
waste initiatives in the UK are successful. It's just that they
are small-scale and local and there is little traffic in ideas
between them. We are not yet even learning from our own successescertainly
not in a sufficiently structured way.
4.4 Former local councillor Stuart Singleton-White,
talking about the problems of waste minimisation in Peterborough,
indicates the current failings: "...the root of these problems
lies in the disconnect between those local politicians and members
of the community, coupled with very poor communications skills
for both the politicians themselves and from the PR teams of the
respective council: a clear lack of creativity here often results
in exciting opportunities being lost and failing to excite: cases
failing to be made and policies developed in isolation."[24]
4.5 Tower Hamlets Community Recycling Consortium
recently achieved a huge success in introducing door-to-door recycling
for residents of high-rise estatessomething that has traditionally
been a stumbling block. Involving locals from the start and making
education a key pillar of the rollout, they hugely exceeded participation
projections of 35 per cent. Actual take-up was 65 per centhigher
than ordinary kerbside collections.[25]
4.6 For this kind of success to realise
all its potential capital, central co-ordination is required.
Local schemes, rather than being seen simply as the way things
are done, should be seen as pilot operations. Where a scheme is
shown to be a success, it should supplant less successful operations
elsewhere.
4.7 This points to a clear role for government
beyond legislation. Government needs to create a hub to facilitate
the joining up of all the different things that are happening,
organising information to make it as accessible as possible to
people who want to make changes and facilitating conversations
and collaborations between different stakeholders from the various
sectors of society. This kind of mapping and facilitation is,
to a large extent, the province of design.
5. CONCLUSION
5.1 The Sustainable Development Commission
paper I Will If You Will describes a gridlock on sustainability
issues between the three key sectors in society: government, business
and ordinary people.[26]
Each is wary of the other and each is reluctant to make a move
without the assurance that the other will follow. Waste issues
clearly hinge on all these groups in numerous ways and it is this
complex system of relationships that a product-design focused
approach to waste misses. To return to the example of the supermarket
plastic bag, its network of relationships takes in government
waste targets, consumer behaviour beyond the shopping trip (since
the bags are reused), and the interests of a number of businesses.
A creative design approach to the problem would co-ordinate the
needs of all these groups to come up with a really effective and,
perhaps counter-intuitive solution. In the end, it might turn
out that the solution lay somewhere utterly surprising, for instance,
in a system integrating supermarket trolleys and public transport,
eliminating the need for bags at all.
5.2 Design methods such as visualisation,
prototyping and the staging of real-world scenarios provide quick
and relatively cheap ways of approaching these kinds of problems.
Results of these investigations are frequently unpredictable because
they base themselves on the observation of people's behaviour
rather than simply listening to what they say. There is frequently
a disconnect between the two things. People say they do one thing
when they actually do another. Participants in a Phillips design
focus group uniformly stated a preference for a black and yellow
radio. However, offered a complimentary radio upon leaving, everyone
chose a plain black one. Getting to the bottom of people's behaviour
and reacting to it appropriately is something a designer is exceptionally
well equipped to do.
5.3 Waste is an overwhelmingly social problem
and design's great strength in approaching it would be a focus
on end users, whether from business, government, the general populace
or all three. A user-centred approach engages all interest groups
and encourages their active participation in the design process.
For organisations of any sort whose primary objective is to engage
communities, there can be few more effective methods of tackling
the problem head on.
Further information
The Social Environmental Enterprise + Design
is a not-for-profit alliance combining design with other disciplines
to develop new solutions for more sustainable lifestyles.
There are three underlying purposes of the organisation:
New ways of workingto
investigate ways of using design with other disciplines to create
new business opportunities through solving social and environmental
challenges that resist conventional solutions.
Leadershipto provide
leadership to the design community by demonstrating the different
ways in which they can use their skills to contribute to the improvement
of the environment and society.
Educationto embed
these principles in designers through schools, universities and
continuous professional development.
Through our actions we will help businesses
harness the power of design to reach their own specific citizenship
targets. Our aim is to foster new enterprises that are turning
social and environmental problems into economic opportunities
through design.
We are entering a new green economy, one in
which design can play a vital role in co-ordinating the inter-dependent
needs of society, public services and business and in doing so,
identify real opportunities for business benefit. There are many
non-design organisations that are tackling social or environmental
issues, but they rarely consider design as an appropriate tool
for innovative problem solving. Similarly, among design organisations,
there are none to our knowledge that are thinking about sustainability
in a way that goes beyond the realm of the product and its consequences.
"Sustainability is surely as much about creating communities
and jobs to enhance life as it is about reuse and recycling."[27]
Social Environmental Enterprise + Design
is ready to trial projects to push the boundaries of what design
can achieve with regard to waste to create a suite of examples,
tools and strategies that will co-ordinate the needs of business,
government and people. In doing so, it will create new business
opportunities and put British design at the forefront of the sustainability
agenda.
We believe there is a need for an information
hub to bring together all the disparate efforts and information
in this field. Users of all typesdesigner, industry, local
authorities or organisationsshould be able to log in to
a central portal and website and be redirected to the relevant
information they need to support their sustainability requirements.
This will go some way fulfilling a general need to map, measure
and celebrate existing information and work through the collation
of stories and strategies.
October 2007
13 http://www.mbdc.com/features/ Back
14
National Retail Consortium. Back
15
http://www.ideo.com/portfolio/, http://www.designcouncil.info/mt/RED/about/ Back
16
www.walmartfacts.com/FactSheets/1292007_Sustainability.pdf Back
17
Colin Crooks, MD, Greenworks. Back
18
Andrew Zolli, Business 3.0, Fast Company magazine, Issue
113, March 2007. Back
19
shoddy adj 1. poorly or carelessly made or done 2. made
of inferior material 3. dishonest or disgraceful noun cloth made
using a yarn composed of a mixture of old unraveled woolen cloth
and new wool-EncartaGWorld English Dictionary. Back
20
Sustainable Product-Service Systems, www.suspronet.org,
2004 Back
21
United Nations Environment Programme, Product-Service Systems
and Sustainability-Opportunities for Sustainable Solutions,
updated 2005. Back
22
Ibid. Back
23
Op cit. footnote 6, Andrew Zolli. Back
24
Jonathan Porritt's blog http://www.jonathonporritt.com/pages/ Back
25
http://www.lcrn.org.uk/media/press_releases/improve_recycling/ Back
26
Sustainable Development Commission, I Will if You Will,
2005 http://www.sd-commission.org.uk/publications.php?id=367 Back
27
Design Week Magazine, Volume 22/Number 40, 4 October, 2007. Back
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